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written by Sunfire on Feb 24, 2005 11:45
Just a quick question. Have you thought of making a switch/button that would trigger on/off showing planet and star name on pictures you take?
written by Cryoburner on Feb 24, 2005 17:00
Yeah, I usually rather them not appearing when taking pictures for the (now inactive) photo competition. They get in the way of the image, so I usually don't bother naming a planet unless I'm sure I won't be taking many more surface shots.
resident naturalist
written by Masre on Feb 24, 2005 17:51
I dunno. Would planet-exclusive creatures multiply the "Ducassi effect?"
written by Stellanaut on Feb 24, 2005 23:29
I suggest for NICE that average star visibility should be that of the current starfield amp on, and then turning the "new" starfield amp on would make an even greater visibility.
written by Ysereh on Feb 25, 2005 00:06
Stellanaut said:
I suggest for NICE that average star visibility should be that of the current starfield amp on, and then turning the "new" starfield amp on would make an even greater visibility.
Ooo...I like...
absent more than alex
written by Shadowlord on Feb 25, 2005 00:06
That would, of course, make NICE slower in space. As you increase the vision-distance, the time needed to look for all the stars increases exponentially (distance^3 actually).

Let's see... Normal distance is 9, the distance with the amplifier is 14. Making 14 the default wouldn't be too bad except on older machines, but using the starfield amp with a distance of, say, 19, might make a noticeable slowdown. You see, this searches distance*distance*distance sectors, thus the slowdown.
9 (Normal distance): 729 sectors
14 (Starfield Amp): 2744 sectors
19: 6859 sectors

Of course, if we cached the list of stars' positions and colors in memory, that wouldn't be a problem anymore, and NIV would probably gain a nice speed boost. But I think a better use of the bit of RAM that's left might be creature AI and better creature diversity - especially since there's already free space in the existing model buffer.
written by Stellanaut on Feb 25, 2005 00:32
maybe make all 3 an option, ahving an amplifier and a "sunglasses" option etc.
written by Ysereh on Feb 25, 2005 00:57
On second thought, it might get a little confusing. As it is, sometimes it can get annoying when you want to target a S00 star that's close between a few different types, and you have to move the mouse ever so slightly just to get to it.

Creature AI & diversity sounds better.
written by Ees33 on Feb 27, 2005 08:57
I have a suggestion: make it possible to land on "unstable surface" planets. There are already routines that can be used to generate surfaces with lava, etc. so why not?
doing pushups
written by Megagun on Feb 27, 2005 12:38
Note: in order for the Jetpack to work optimally, please set your Windows Keyboard Repeat settings to the following (to do that, goto the control panel, and from there to "keyboard":

(Note that this is the dutch version of Windows, so.. )

To check if your jetpack works perfectly, just keep holding it. You should be able to go damn high (so high that you shouldn't be able to see the surface anymore... THAT high)... If that's not the case, report back here...
absent more than alex
written by Shadowlord on Feb 27, 2005 14:26
Ees33 said:
I have a suggestion: make it possible to land on "unstable surface" planets. There are already routines that can be used to generate surfaces with lava, etc. so why not?
This has already been suggested. We might do it, we might not. It could take a while to make an unlandable planet type landable, there are several different (fairly large) areas of code that would need to be modified.
written by Erik500 on Feb 27, 2005 18:34
Hey ppl!

About installing NICE: What would happen if you installed the NICE modification over a Noctis version with the Fixactis/Hactis fixes already installed? I don't want to mess up my game, good thing i'm asking though!

One last thing I didn't include 5 seconds ago:

This thread is 24 pages long, how about wiping it? It's super hard to find stuff in it, although I really didn't check that opinion myself.
doing pushups
written by Megagun on Feb 27, 2005 18:40
You can just extract NICE over any Fixactis/Hactis you wish..

You know, NICE can even be extracted over an old Noctis IV install! But it's best if you just get the full install, and install it somewhere else by itself, since you'd then get all the docs, too...

If you want to move your old Noctis/Fixactis/Hactis over to NICE, just copy the current.bin and surface.bin (if it exists) inside the DATA folder from your old install to the new one...


Wipe stuff? I don't see why, really.
written by Erik500 on Feb 27, 2005 18:49
How do you not see why? Have you checked the page and post counts? 24pages, 130posts. Now who wants to sift through that to see if their old post was ever answered? I problably shouldnt say that, im new as of now.

Thanks for the answer, though. It's going right on top of Fixactis/Hactis!
absent more than alex
written by Shadowlord on Feb 27, 2005 19:26
Note that the full install contains starmap.bin and guide.bin, and if you've named stars or planets or made guide entries, you'll want to back those up and then copy them back into the data folder after you extract NICE.
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