. /../Known Noctis IV Bugs, and.../ 1..2526272829..71
absent more than alex
written by Shadowlord on Mar 10, 2005 02:26
Masre said:
[calls to SL and Mega: "Hey, any of you want to make some Felysian planets lifeless? And how about shortening up the distance between the planets adn their moons so we can see some of thhe moon's surface features and see disks on the planet surface?]
You can't see moons from planet surfaces or planets from their moons surfaces right now, even if they are close enough. There're a couple of reasons.

One, lack of palette colors. We'd have to reuse some existing colors, so it probably wouldn't look anything like the original colors. Or we could implement an algorithm which uses palette colors which're closer to existing ones.

Two, lack of conventional RAM would make it complicated (but perhaps not impossible) to map the object.

Finally, do you remember when the sun was appearing the wrong size and in the wrong place (if you were here then)? That was a result of code that I had written to attempt to make orbited companion stars appear in the sky in addition to the normal star. (Needless to say, the code didn't work, and there wasn't any obvious reason why)
written by Mr.fop on Mar 12, 2005 00:04
BTW, the moons wouldn't have to be textured. Just a as-light-as-possible round object in the sky.
written by Mcwgogs on Mar 12, 2005 08:58
Something like this...
<link cd/gifs/mcwgogs/moonnoctis>
written by Mr.fop on Mar 12, 2005 13:43
Shadowlord said:
That was a result of code that I had written to attempt to make orbited companion stars appear in the sky in addition to the normal star.
Ehm, weren't they always visible, even in the original Noctis?
absent more than alex
written by Shadowlord on Mar 12, 2005 16:29
Or rather, to make both the companion star and the primary star visible. I don't remember which normally is now.
doing pushups
written by Megagun on Mar 12, 2005 16:34
They already WERE both displayed...
absent more than alex
written by Shadowlord on Mar 12, 2005 17:14
They were? Maybe it was for planets instead. Though I never saw two suns in the sky at the same time.
written by Fractalmbrown on Mar 13, 2005 15:10
I believe that I've seen multiple stars in a sky in an s08 system, Shadowlord. I'll try and get a snapshot when I get around to it.
written by Bige2002 on Mar 13, 2005 16:44
Yes, you can see a maximum of two "suns" at a time. The planet has to be in the correct position though.
written by Skeritxp on Mar 13, 2005 17:28
Euhm, I think I found a small bug I'm sorry if someone else found it...

I just tried to land on a regular planet, very close to a star, and at some places the co÷rdinates are negative, as is the pressure ... So, it takes a long time to actually land, but when you do, you can't move.
absent more than alex
written by Shadowlord on Mar 13, 2005 18:22
Can you upload a current.bin (from your data folder), where you're orbiting the planet?
written by Mr.fop on Mar 15, 2005 12:58
Bige2002 said:
Yes, you can see a maximum of two "suns" at a time. The planet has to be in the correct position though.
I think I've seen more than two
sumting need doing?
written by Lightning4 on Mar 15, 2005 21:06
Nah, I once thought it was more than 2, but then again, circumstances to get 3 stars in a close range, on the same side of a planet, I might add, are quite hard.
written by Skeritxp on Mar 16, 2005 17:28
I'm afraid I'm not around that planet anymore ... Bussy exploring and all

Oh, this is something that should be added to NICE: Free flight!

Just flying the stardrifter where you want it ...
absent more than alex
written by Shadowlord on Mar 16, 2005 17:35
Well it's much easier to confirm a bug, find the cause, and fix it, if I have coordinates or a save file (instead of having to hunt for hours to find another planet with the same bug).

Did you take any screenshots? They would have the parsis coordinates in them, which I could use to get there.
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