| written by Megagun on Nov 01, 2007 21:41 |
 | |  | | Shadowlord has been working on a different, new galaxy for a while, yes... Or rather, used to work on that.... The real reason for that (the extra galaxy, that is) I cannot remember correctly anymore, but I think it had to do something with WNice and Dosnice being different at some parts..
No proper chasms or mountains? that seems rather oddd...
...or it actually does not..
My bad! http://home.deds.nl/~megagun/temp/SerpFix.rar There we go.. turns out I forgot to re-add some older stuffs.... Sorry! | |  | |  |
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| written by Megagun on Nov 03, 2007 19:50 |
 | |  | | Doublepost galore! Woo!
 *Added a 'background' to status messages. *Increased the forest leaf display limit (or rather: removed it. But Noctis still limits it somewhere due to the max ammount of data, I believe). --> Proof that canyons really work now.. 
Unfortuately: - Tried adding some walking thing, but it failed to work, since it would always display itself in front of everything else. Really not sure how I'd do that.. :/ - Tried getting flares to work on a planet surface, but for some insane reason, they're not working for me.. *Clouds are still not displaying properly!  | |  | |  |
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| written by Serpens on Nov 03, 2007 21:22 |
 | |  | | ![]()  | Megagun said: | --> Proof that canyons really work now..  |
Great news! Those more distant forests look slightly unrealistic, but this is just a minor complain. I realize that it can't be really fixed. Maybe only by raising the resolution to 640x480 or something Yes, I know I'm insane! | |  | |  |
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| a title is a curious thing... |
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   | |  | | Is it just me, or is NICE becoming somewhat like Vista, with all kinds of unnecessary flashy features? | |  | |  |
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| written by Megagun on Nov 04, 2007 11:20 |
 | |  | | Not at all..
You see, it's more like, say, Compiz/Beryl on Linux. It makes things more flashy, but at the same time, it makes them more useful and adds ingenious user interface changes that allow you to wrap your mind around a whole new world of interestingnesses!

EDIT:
 (ofcourse, it's only really useful in 'ocean' areas.. , which it (ofcourse!) checks, and if there is no water in the area, there will be no water displayed..) | |  | |  |
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└> last changed by Megagun on November 04, 2007 at 12:02
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| written by Megagun on Nov 04, 2007 18:38 |
 | |  | | doublepostgalore! 
*Added background to on-stardrifter help tool (F9) *Added Solar System Analyzer (F2):
 (colours are a bit different and are sometimes wonky. Still working on the colorscheme. )
DWNoctis.exe only: http://home.deds.nl/~megagun/temp/DWN4nov.rar Source: http://home.deds.nl/~megagun/temp/source4nov.rar
EDIT: Also added C - disable jetpack direction controller (on planet surfaces).
EDIT 2: BUGS - thick atmosphere planet surface skies are odd. Sames goes for felysian and internally hot planet surface skies!!! | |  | |  |
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└> last changed by Megagun on November 06, 2007 at 19:55
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| written by Megagun on Nov 13, 2007 14:28 |
 | |  | | <UT announcer>Ultra post!</UT announcer>
http://home.deds.nl/~megagun/temp/DWNoctisSystemnew.rar
Added 'select and approach local target' thingy. Select a planet with the arrow keys, hit enter to select it as local target, and hit enter again to close the System Analyzer, and to approach said local target. | |  | |  |
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 | |  | | The new planet selector works nicely, as I mentioned earlier in the chat.
I just noticed your auto-generated Noctis gallery and wanted to point out that if you use PNGOut for the file conversion, it would reduce the size of images on the page from 969 KB down to about 662 KB, without any loss of quality. That might make it a little less painful for anyone on slow connections. : ) | |  | |  |
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└> last changed by Cryoburner on November 14, 2007 at 03:14
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| written by Megagun on Nov 14, 2007 11:57 |
 | |  | | Too bad PNGout can't be bundled with NICE and my .bat files due to licensing issues.
Looking into PNGcrush now.. 
I'm currently using: *CURL *BIP (from sf.net) *Evil .bat files from h3ll
EDIT: with pngcrush
| | pngcrush -rem gAMA -rem cHRM -rem iCCP -rem sRGB -e tiny.png c:\noctis\gallery\*.png |
|  | |  | | from 958KB to 757KB (totals)
EDIT: with optiPNG (http://en.wikipedia.org/wiki/OptiPNG)
| | optipng -o 7 -k c:\noctis\gallery\*.bmp |
|  | |  | | 734KB This took like two minutes to process 62 files though..  with -o 2 it took like 15ish seconds, with 740KB in total (don't need BMP to PNG conversion for that though!, since optiPNG can do bmp to png itself!) and -o 1 takes like 2 seconds to convert and reduce 62 bmp files into 775 KB png files | |  | |  |
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└> last changed by Megagun on November 14, 2007 at 12:30
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 | |  | | Yeah, I suppose if you want to bundle it directly with NICE the license might not work. PNGOut converts directly from BMP format as well though. It can take longer to compress large files than other utilities, since it performs a number of passes, but it can run in the background while you're doing something else. I usually just open files with it using the default settings, which determine the type of image and typically work well. | |  | |  |
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| written by Sd-01 on Nov 14, 2007 16:29 |
 | |  | | I'm in the mood for some space exploring.
What's the recommended assembly of add-ons/mods/stuff for NICE(11.5f) at the moment?
EDIT: Thanks! | |  | |  |
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└> last changed by Sd-01 on November 14, 2007 at 18:18
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 | |  | | The most recent updates are to the Windows port. You should be able to just download the latest version of DWNoctis.exe and overwrite the one in your NICE r11.x directory with it. If you prefer to run it in fullscreen mode, you can create a shortcut with ' --fullscreen' following the target address. You can get the latest test version of DWNoctis several messages up in Megagun's "Ultra Post". A number of things have been added, though there are some quirks that probably should be worked out before the next 'official' release. | |  | |  |
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  | |  | | I think it's worse with the compass changed so that a right turn from north puts you facing west. This was a fix to make the map match the compass, I think. For me it would be easier to leave everything as it was and imagine I am looking at the map from under the ground. Or, if possible, to completely fix the situation the map should be mirrored. Seriously though, the current situation is just weird and nonsensical. East and West are switched on the compass. Running in a clockwise circle in the game means I am running in a counter clockwise circle on the map. | |  | |  |
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| written by Megagun on Nov 21, 2007 07:44 |
 | |  | | I know... Blame Alex.. 
Problem is, though, that this problem does not really seem fixable without a huge ammount of hackery involved, something which I personally do not feel like doing..  | |  | |  |
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 | |  | | Oh no! Just so I'm clear, would adding an option for switching to a [N E S W] compass involve a huge amount of hackery?
On another note, I am very pleased with the new versions of DW Noctis you have posted. I only heard of Noctis 3 days ago, but I am so enthralled that it feels like an old friend already. Being able to run the game in a small window is a great feature. I just have one problem where I get this "ack! system not found" error. Then ST at the terminal doesn't work. To fix it I guess I must reinstall the game? | |  | |  |
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