| written by Megagun on Aug 19, 2008 11:06 |
 | |  | | Hrm. I remember having poked around with this error before, and seemingly fixing it for someone by making them either update their DirectX version, or by sending them a .dll..
Either way, try updating your DirectX version.
EDIT: see http://0x44.com/postline/result.php?m=85795&h=H9Hhqa5 | |  | |  |
|
 | |  | | I'm not entirely sure about your problem, but shouldn't the error message be inside the message box, and "Error!" in the title bar? It just seems backward this way. : P
For the record, my DirectX has the same version number as yours, but ddraw.dll is version 5.03.2600.5512, dated 4/13/2008. A lot of the other DLLs in that list have that date and version number as well. As Megagun said, try updating it with the DirectX Web Installer.
Hmm... I notice the installer Shadowlord linked to is an older version from 2004 intended for developers. You'd probably be better off with the newer end-user version I linked to. | |  | |  |
|
| written by Serpens on Aug 19, 2008 12:42 |
 | |  | | Wshew, this took some time, but it worked! Thanks! Now trying to run DWNoctis fullscreen produces no error. Strangely, I remember that it had an eerie "panoramic" look before which I liked, and now it's gone, but I'm not complaining.  | |  | |  |
|
 | |  | | I experience that planet surfaces are prone to suddenly change while I'm exploring them. It is not often, but often enough to eventually be a little irritating.
My latest example is when I visited Brodwarfy, Noairy yesterday. I went to a sector where theres a neat mountain. Suddenly the environment changed, and gone was the mountain! I'm perplexed.. | |  | |  |
|
| written by Megagun on Aug 19, 2008 13:39 |
 | |  | | Yeah, I've had that happen to me on Desert areas of Felysian worlds... | |  | |  |
|
| written by Neuzd on Aug 29, 2008 11:40 |
 | |  | | I remember having talked about this to Megagun long time ago, most probably in the chat or on IRC.
Anyway I only saw this happening on the windows port DWNoctis (both on r11.5+ and this latest r11.6a). I never experienced this bug with the DOS executables so I'm keeping launching NormalGo, I find that I really can't enjoy the experience otherwise.
Now that everyone's aware of this bug maybe these shots that prove it, aren't so interesting...anyways, this is a pit/canyon changing shape. (DWNoctis.exe - r11.5+)
http://www.neuzd.org/public/moving_canyon01.png http://www.neuzd.org/public/moving_canyon02.png | |  | |  |
|
 | |  | | Unfortunately I cannot run any but the DWNoctis, because I only use a laptop. My processor cant handle Noctis in other ways. DOSemulators tend to be to weak too run Noctis, thats my experience at least.
Its odd though.. | |  | |  |
|
 | |  | | I've noticed that happening as well, where a mountain or other landscape feature periodically disappears and reappears. I'm not sure why the landscape would even need to be updated after initially entering a sector. I was going to take a quick look at the source code for some of these things the other day, but apparently the current source for DWNoctis isn't actually available right now. : ) | |  | |  |
|
   | |  | | It also happened for me in r.11.5, so maybe you can find something there instead - it might very well be the same problem.
I just have one question - who, then, has the Noctis which loads the "right" landscape?
I mean, I went to neuzd's star Brydee, found moon n01/03, sector 213;114 to see the magnificient iceberg. It aint there! The landscape changes almost imediatly after I enter the planets atmosphere (I went back several times and pressed F10 as fast as I could). It seems like "the right" landscape is apparent when I enter the sector, then changes so quickly I barely get even a look at it on the map.
I went to Felysia to see the famous iceberg on S329;4. It aint there! - and the landscape didnt change..
Im completely puzzled.
When going back to that Brodwarfy system, visiting Noairy, the mountain is there for just long enough for me to see it if I hurry - then things change and dont come back the same way they were. | |  | |  |
|
| written by Neuzd on Aug 30, 2008 11:13 |
 | |  | | It looks you're mixing up two different situations. What you're referring to is due to the fact that NICE (don't know from which release) uses a different terrain generation algorythm. In fact the GUIDE has been wiped, because remarks made in Noctis IV are most probably not valid.
If the iceberg on Felysia you're taling about is Alex's first note, you're not gonna find it for this reason. Same for the images of mine: those were almost surely taken in Noctis IV (I couldn't run NICE at the time).
For the frequency of the actual bug in DWNoctis, it looks very random also to me, sometimes it doesn't show up, other times in 60 seconds the landscape changed 3 times. | |  | |  |
|
 | |  | | Ah, yea okay. Nice to have that in place  I thought (for no reason at all, really) that you [neuzd] used NICE. That explains. Thanks  | |  | |  |
|
| written by Neuzd on Aug 30, 2008 12:10 |
 | |  | | ![]()  | Mopedslug said: | | I thought (for no reason at all, really) that you [neuzd] used NICE. | Over time I used Noctis IV and several different realeases of NICE. That's because being a mac user, to play Noctis I used different PCs with different windows versions. So I was switching between Noctis versions based on the machine I was playing it on.
In my random gallery on my website there are also shots taken from the bugged DWNoctis. I'm saying this just for clarification. If someone else is trying to reach a planet's feature basing his search on my pictures, it could be a challenge.
PS For those pictures of mine you talked about in that previous post, I know those are among my first explorations, so I'm sure that was vanilla Noctis.
[EDIT] City on thin atmosphere world I don't remember to have read such a thing anywhere; I don't really know how to take this...as a legitimate discovery or the result of a bug. Something like this already happened with a beta release in september, that time it was on a quartz world, though.
http://www.neuzd.org/noctis/img/other/martian_city_63.png http://www.neuzd.org/noctis/img/other/martian_city_64.png http://www.neuzd.org/noctis/img/other/martian_city_71.png http://www.neuzd.org/noctis/img/other/martian_city_72.png http://www.neuzd.org/noctis/img/other/martian_city_74.png
The pictures are amazing, this lighting renders Noctis cities a lot more alien. Among the pics there's also the sector map, the city blocks are all one over the other, this is very similar to the quartz world city. I was so excited by this, I put the images online and wrote this edit, now I'm gonna look if the cities are present in every sector (quartz city did).
[EDIT again] Plus a related bug Yep, cities are in every sector and, most disturbing, the sector's topography keeps changing like the moving features on DWNoctis we were talking about in these posts. Using: NICE_r11.6a, DOS exe (normal go)
I also made a crappy video in which I get propelled in the air because a giant cube suddenly appeared under my paws. | |  | |  |
|
└> last changed by Neuzd on August 30, 2008 at 15:44
|
| written by Megagun on Aug 30, 2008 18:01 |
 | |  | | ![]()  | Mopedslug said: | Unfortunately I cannot run any but the DWNoctis, because I only use a laptop. My processor cant handle Noctis in other ways. DOSemulators tend to be to weak too run Noctis, thats my experience at least.
Its odd though.. | Linux? If so, use DOSEMU. *NOT* DosBox.
 | Cryoburner said: | | I've noticed that happening as well, where a mountain or other landscape feature periodically disappears and reappears. I'm not sure why the landscape would even need to be updated after initially entering a sector. I was going to take a quick look at the source code for some of these things the other day, but apparently the current source for DWNoctis isn't actually available right now. : ) | http://mooses.nl/nice/sources/nice_megagun_30aug2008.7z is what I have right now.. http://mooses.nl/nice/sources/nice_miscsources.7z contains several other source folders I have floating around that might contain various testing stuff, too... These are mostly old versions that I used for winmerging and debugging, aswell as a little bit of backup..  | |  | |  |
|
   | |  | | ![]()  | Megagun said: |  | Mopedslug said: | Unfortunately I cannot run any but the DWNoctis, because I only use a laptop. My processor cant handle Noctis in other ways. DOSemulators tend to be to weak too run Noctis, thats my experience at least.
Its odd though.. | Linux? If so, use DOSEMU. *NOT* DosBox.
Windows XP - but I can try DOSEMU anyways  |
| |  | |  |
|
| written by Ees33 on Sep 01, 2008 04:51 |
 | |  | | (moved from separate thread) Hi.
I found a bug in the latest version of NICE (11.6). Namely, the canyons and pointymountains (since you don't like the F-word, no not THAT F-word (well I suppose that one ALSO isn't good either), but you know...) on a planet change as one spends time on the surface. This is a big problem. | |  | |  |
|
|