. /../More ruins! Waay far out!/ 1
written by Fractalmbrown on Nov 20, 2005 00:58
Ah, what a welcoming back to Noctis for me, as I started playing, selected a felisian planet, and Lo! I found ruins!


The parsis are -1560691789; -5535602; -2838444 (big numbers, eh?)
written by Wanderer on Nov 20, 2005 03:43
Screeens.....I.....want....SCREENS!
*maniacal laughter*
written by Liku on Nov 20, 2005 08:32
I'll try heading there, but it's 7800 LY away. It'll be quite the trip. My Lithium won't hold out though.

Whoops, it was 78,000 LY away. The trip is impossible for me, my Lithium just drops to 0 if I even try to start the engines with these coordinates.
└> last changed by Liku on November 20, 2005 at 11:04
written by Xenomorph on Nov 20, 2005 11:38
It isn't impossible, you just need to do a little planning: make shorter jumps, and refuel after every jump.
written by Fractalmbrown on Nov 21, 2005 02:06
I'd just use -1 grams lithium to get there.


In response to Wanderer:
I can't get you any screens. Before I can get into a good location in which to take a screenshot, NICE freezes. Not a very 'n.i.c.e.' situation. </pun>

I might have a few I took before I crashed. I'll upload as soon as I find them.


This is my best pic. I had found a structure similar to what Amayirot akago found earlier, but the parsis for this system is extremely far from that system.

written by Fractalmbrown on Nov 23, 2005 20:28
Some more screens:

cd/gifs/Fractalmbrown/00000071 (14 Kb)
cd/gifs/Fractalmbrown/00000072 (21 Kb)
cd/gifs/Fractalmbrown/00000073 (30 Kb)

And an animation:

cd/gifs/Fractalmbrown/animation1 (856 Kb)

I think I might have fixed my crashing problem. I'll have to explore more to verify this.
written by Fractalmbrown on Nov 23, 2005 21:20
I have indeed fixed my crashing problem.

On a side note, I turned on the terrain filter to find myself a desert to land in. When I landed, I discovered a monolith. Upon further investigation, I discovered that it was a giant smokestack/something structure! There appeared to have pipes coming out of the base, with a pit nearby. Also, there was another similar structure in the other end of the sector, and that was discovered to be extremely thin, shell-like even.

Pictures:

(six and seven are for demonstration of the height of the monolithic structure)

cd/gifs/Fractalmbrown/gerin_dst01 (21 Kb)
cd/gifs/Fractalmbrown/gerin_dst02 (18 Kb)
cd/gifs/Fractalmbrown/gerin_dst03 (21 Kb)
cd/gifs/Fractalmbrown/gerin_dst04 (15 Kb)
cd/gifs/Fractalmbrown/gerin_dst05 (19 Kb)

cd/gifs/Fractalmbrown/gerin_dst06 (14 Kb)
cd/gifs/Fractalmbrown/gerin_dst07 (8 Kb)

cd/gifs/Fractalmbrown/gerin_dst08 (16 Kb)
cd/gifs/Fractalmbrown/gerin_dst09 (19 Kb)
written by Micmac on Nov 24, 2005 02:41
Those structures are some of the strangest I have yet seen, especially the huge cylinder shaped tower in the last two picks. That thing is enormously high!
[dfsr]
written by Megagun on Nov 24, 2005 13:13
Fractalmbrown said:
I have indeed fixed my crashing problem.
You know.. If people actually describe how they fixed the crashing problem.... What did you do exactly to the sourcecode? If you didn't do anything to the sourcecode, the problem is probably definitively still there...
written by Fractalmbrown on Nov 24, 2005 14:30
I'm not sure if I had actually fixed it now (it just crashed on me again about two-three minutes ago). I upgraded my graphics drivers, and that appeared to have fixed the problem, but as it was posted in the discussion forum "Noctis does not use hardware acceleration at all", it still confuses me. It was an excellent photo-op when it was still working, however. Besides, I can't do anything to the source code. All I have is Dev-C++ and Microsoft Visual C++ .NET 2003. I don't have borland.
wryyyyyyyyy!!
written by Amayirot akago on Nov 26, 2005 06:33
This is one of the reasons I think individual sector naming should be a new feature in NV or whatever future version of Noctis.

Impressive find! That thing is HUGE.
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. /../More ruins! Waay far out!/ 1
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