. /../Felysian roads: what you code.../ 123
doing pushups
written by Megagun on Apr 05, 2007 19:49
http://www.youtube.com/watch?v=Qkv4SmBN-Vw
Includes a nice basejumping scene! Ooh, the drama!

Also, an older part of code I wrote made felysian cities. it was a bit messy though and buggy, so I deleted it.

Way old code: http://home.deds.nl/~megagun/temp/city.gif
Newer city algorithm: http://home.deds.nl/~megagun/temp/city2.gif

I might release a properish binary (where not every felysian planet has 'roads') later on.. Unless you all poke me with sticks, which might make me release it earlier.
wah... waall-eee
written by Magnulus on Apr 05, 2007 19:59
Hmmm... I think I jus realised why everything looks so bloody huge in Noctis when you get close! Why didn't I think of this before?! How far above the ground is the camera set? Shouldn't it be set to about 50 cms above (or the felisian equivalent)?
krasnyj bibliotekar
written by Serpens on Apr 05, 2007 20:21
*starts poking Megagun and is certainly not going to stop unless this is released*
doing pushups
written by Megagun on Apr 05, 2007 21:03
Whenever it gets processed:
http://www.youtube.com/watch?v=DW3k9Xt1ceo
Low quality AVI (800 KB):
http://home.deds.nl/~megagun/temp/formalities2.avi

Note that it might seem weird and off-place because of the landing pod which, at least so I believe, is displayed wierdly on the surface of planets. You see, I believe that it actually goes 'below' the surface instead of that it touches it like it should....

I'll do a proper video later, I guess.
wah... waall-eee
written by Magnulus on Apr 05, 2007 21:54
So that's why it looks like the cat is twice the height of it?
~vacation~
written by Tacogeddon on Apr 06, 2007 02:19
So these are like a new kind of ruin? They looked more like landing strips because of all the seemingly random dead ends and such

I guess that will add to the list of things to search for on Felisian planets!

Unless they are going to be REALLY common sights -.-
krasnyj bibliotekar
written by Serpens on Apr 06, 2007 09:28
Megagun said:
Whenever it gets processed:
http://www.youtube.com/watch?v=DW3k9Xt1ceo
Low quality AVI (800 KB):
http://home.deds.nl/~megagun/temp/formalities2.avi

Note that it might seem weird and off-place because of the landing pod which, at least so I believe, is displayed wierdly on the surface of planets. You see, I believe that it actually goes 'below' the surface instead of that it touches it like it should....

I'll do a proper video later, I guess.
*pokes Megagun even more*
doing pushups
written by Megagun on Apr 06, 2007 12:16
Magnulus said:
So that's why it looks like the cat is twice the height of it?
Yes.

I could lower the standing thing a bit, if needed, buuuut... yeah..
wah... waall-eee
written by Magnulus on Apr 06, 2007 13:09
To me, without having played it yet, I'd say it would be enough to raise him half as much. It's just to get a slightl rise above the surface so that things don't automatically look huge once you come close to thing, and so that you get a little more of an overlook when you're walking along flat surfaces and the like.
krasnyj bibliotekar
written by Serpens on Apr 06, 2007 13:45
*stops poking for a little while*
I have a feeling that the overall height of non-forest trees should be raised a little as well, so they won't all look like bonsai. Even now, they look a bit like dwarf trees.
doing pushups
written by Megagun on Apr 06, 2007 13:57
Magnulus said:
To me, without having played it yet, I'd say it would be enough to raise him half as much. It's just to get a slightl rise above the surface so that things don't automatically look huge once you come close to thing, and so that you get a little more of an overlook when you're walking along flat surfaces and the like.
After adding a little #DEFINE, I've now set the thing to 1000 instead of 2000. Indeed, 50% of what it was before. Seems more natural..

Now gliders are FREAKING TINY..
doing pushups
written by Megagun on Apr 06, 2007 14:15
Aaand:

http://youtube.com/watch?v=Cqa2pli5FtU
edit: after about an hour, I finally got this to work correctly with the F2 status display and water.. man, that was weird and difficult and blowing away my mind..
└> last changed by Megagun on April 06, 2007 at 15:44
~vacation~
written by Tacogeddon on Apr 06, 2007 16:00
While I see your trying to demonstrate a new feature...my attention was drawn to that red thing in the distance O.o
written by Cryoburner on Apr 06, 2007 16:05
That seems to look better. Before, your head probably would have stuck out the roof of the landing capsule. : P I imagine Felisians wouldn't be able to run as fast while standing up. Maybe you could revert to all fours once you start running at a fast enough speed.

While on the topic, is it still necessary to retain the added ultra-fast running speeds? They aren't exactly realistic, and the jetpack seems to provide similar functionality. I guess they could be explained as firing the jetpack horizontally while trying to run across the surface though. : P

The breathing looks good, and it would be nice if it tied in with your pulse rate, so that after running a lot you would breath faster. It might also make sense to disable the breathing movement while in the air, though I suppose that's only important if it's distracting while flying.

The roads look nice too, even if they're not entirely road-like. : )
doing pushups
written by Megagun on Apr 06, 2007 16:36
I'll let you in a little secret here..

Instead of making the camera 'bob', I'm altering the crcy value, which contains the height of the surface. Basically, I add or substract stuff to it. The crcy value is then somehow and somewhere (I have no idea where!) done something with...

So basically, i'm raising and lowering the colission map for the surface..
Therefore, it is automatically disabled while in the air.

Unfortunately, the raising of the surface stuff makes me need to alter a bit of code here and there.. Which I've done, and now it works properly.

I was originally thinking about letting the breathing movement it tie in with the pulse rate, too... Should find some kind of formula to do that.. hmm..

Oh, and the ultrafast movement thing.. well, yeah, I originally (read: after the jetpack was built) assumed it'd be firing the thing horizontally (or at least, firing the 'horizontal part' of the jetpack horizontally. You see, the jetpack has two jet streams. One vertically, one horizontally.. Oh and lots of tinier jet streams to provide stability and removal of the intertia effect on one axis) too... Though I guess it can be removed, yeah.. Not sure though, as I still use them often (to skip through sectors quickly with the jetpack)...

edit: http://www.youtube.com/watch?v=u-PZAhIsTL4
edit 2: I've added pulse/breathe formula thing now...
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