. /../Noctis IV CE R12 Manual [WIP.../ 123
doing pushups
written by Megagun on Jun 17, 2007 13:46
Central thread for the Noctis IV CE R12 manual, which hopefully will be completely rewritten for Release 12 of Noctis IV CE.

What has been done so far:
http://home.deds.nl/~megagun/niceman/
Indeed, not much at all.
Note: this folder will be updated whenever updates are there.

The noctisexpl_addthisinornotquestionmark_OLD.html is a HTML conversion of an Exporation Guide I wrote a pretty long time ago, and it thus needs to be revised, but myself I'd really like to include it in R12... Again, just needs to be revised..

So, what am I looking for?
*Images of Stardrifters, planets, stars, the Stardrifter itself, etc.
*Diagrams showing various interestingities, preferably in the style of the 'STARDRIFTER.PNG' file:
Huge text title: Verdana, 14pt, Bold.
Smaller text: Verdana, 11pt.
Tiny text: Small Fonts, 7pt.
Other formatting/style won't matter, really, though, so...
*Text such as a timeline, interesting anecdotes, fanfiction (yes, I am thinking about adding a fanfiction section to the manual, which will ofcourse be handled through a 'NOTE THE FOLLOWING IS FANFICTION portal thingy), history, tips, etc... If you've written something nice that's related to Noctis and still is valid for Noctis IV CE, it might as well be added into the manual, right? Manuals for companion programs would be neat, too.

Got anything to contribute? Let me know.
Got any ideas on what needs to be added (I have not much of an idea myself! )? Let me know, too.

I'd like it myself if everything was handled in this thread rather than handled by PMing me, so that other people can join in on the discussion, too, etc.. Ofcourse, if you've stored something on a temporary file storage and don't want people to know the URL of said temporary storage, it's fine to PM me the URL to it, so that I can mirror your file on the site I linked to previously..

Thanks for reading, contributing, etc..
└> last changed by Megagun on June 18, 2007 at 20:56
journeyman
written by Stargazer on Jun 17, 2007 17:23
I once did do a quick write up about the various star types that can be encountered in Noctis. I think I still got around here somewhere, if you are interested. Oh, and I also found a few notes I made on planet types, some of them are ripped from the manual of Noctis III, but I added a few things of my own as well.
doing pushups
written by Megagun on Jun 17, 2007 17:28
I'd be very interested, ofcourse... Thanks.

Also, if someone else has something that's somewhat like what Stargazer wrote, feel free to submit it, too...
journeyman
written by Stargazer on Jun 17, 2007 18:48
I have recovered the notes I made, and will have them posted by this time tomorrow. I would like to do some updating, proof-reading and editing of them first though, since they were rather preliminary. I hope that's fine with you, but if it isn't, I can of course also send them as they are now, but I had rather not as it is all a bit of a preaching mess.
doing pushups
written by Megagun on Jun 17, 2007 20:00
No problem, thanks

Also, I have updates some stuffs in the NICE manual folder I linked to at the top... It's also a bit.. well.. rudimentary and pretty ill-explained at parts, but..
written by Ireclan on Jun 17, 2007 20:15
-
└> last changed by Ireclan on July 06, 2007 at 23:11
journeyman
written by Stargazer on Jun 18, 2007 16:42
As promised, here's my version 1.0 of Noctis star types. Feel free to make any suggestions, changes, additions or modifications you feel is needed.
Stars of Noctis
Noctis has eleven star-types, ten of which are known to exist in real life:


S00: Yellow Dwarf
Similar to our sun and the Felisian home-system Balastrackonastreya. These stars are very hospitable and have the greatest potential for harbouring worlds with indigenous life-forms, as they have just the right mass, density, temperature and stability for a long lasting habitable zone.

S01: Blue giants
Very hot, large, massive stars that can have a lot of worlds spread out over large distances. Unfortunately, most of those planets are likely lifeless planetoids because of intense temperatures and radiation.

S02: White dwarf
An ancient star type, formed from the collapse of a giant star, similar to what will happen with our own sun in a few billion year's time. Packing about half the mass of the sun within an area the size of planet Earth, white dwarfs have a strong gravity-field because of their mass density, which is in fact only surpassed by neutron stars (S07 & S11) and black hole singularities. S02 stars might have planets – survivors of the massive cataclysm of the former giant - but most of them are scorched and lifeless planetoids, or sometimes large gas-giants that may also have survived.

S03: Red giants
These leviathans are what will eventually become white dwarfs. Red giant stars are in most cases S00 stars (or similar) which have swelled, because they have used up all of their hydrogen fuel, and are no longer able to sustain the fusion reaction as required to stand against the pull of gravity. When the fuel runs out, they grow as they switch from one new fuel-source to the other, but in the end, it is always a futile struggle which ends when the stars starts producing iron. As the stars swell, they also consume most of the nearby planets, and can extend as far out as the Earth’s orbit around the sun or even larger, and the habitable zone – the orbital location where water can be liquid, and life such as we know it can take form - is in effect slowly moved outwards. Eventually, after a few million years, the giants finally give in to the force of gravity, shedding their outer layers in violent ejections as they slowly shrink to become only the dead white core; a nuclear ghost which may remain for billions of years to come.
While it may sound unlikely, it is not impossible for these giants to have planets with life, but those life forms seldom last relatively long unless their evolution is faster than the shifting habitable zone.

S04: Orange Giants
They might resemble a S00 at the first glance, but they are colder, larger and sports a higher nuclear mass. While they may harbour worlds, they are not as hospitable to life as S00 stars.

S05: Sub-stellar, semi-star object
Not quite stars, but rather sub-stellar “shadows”; actually closer to gas giants than stars. They are either failed stars, because they did not have enough mass or matter to ignite the fusion reaction which powers an ordinary star, or they may be former stars which have in some way lost their mass without ending up as a white dwarf or neutron star (by passing too close to a dense object, for example). The failed star is often the most common S05-type you will encounter - it gives off some heat and radiation, but this is usually generated by the fast, energetic, and powerful winds in the lower portion of its atmosphere rather than fusion.
Though it is possible for substellar objects to have planets, those worlds are often wanderers: lifeless, very cold, and quite dark.
Also, S05’s sometimes expel lithium, but this is ordinarily not enough to refuel a StarDrifter.

S06: Grey giants, antigravitational anomaly
This is the only star-type in Noctis which we have yet to find in real-life: the S06 anomaly. These are cold, probably very ancient dark stars with a very useful feature – they emit lithium ions, the very stuff your ship needs to sustain the antigravity waveform it uses for interstellar travel. If you ever run low on fuel, these are the stars you should search for. That said, you should also be aware that not all S06-stars emit lithium, but over fifty percent of them do.
So why do they emit lithium? Well, no one knows for sure. Most stars produce the lithium ions in the various atomic reactions in their core, but this is destroyed by the fusion process before it can ever reach out into space. One of the most popular theories among the Felisians is that S06 stars stand on the very thin line between being a normal gravity mass (which pulls in), and a more exotic kind of repulsive gravity, known as the “maximass”. Anyway, the result is apparently some kind of a “tug-of-war” between the two forces, where simple elements (like lithium ions, which are only half the density of water) are ejected into space by the antigravitational reaction, and then sucked back into the object when normal gravity kicks in and tries to drag the star into becoming a black hole. This might continue forever, unless something (or someone) removes or adds to the mass, which could eventually result in one of the two forces winning the match.
While the lithium ions are in space, they can be easily scooped up by a magnetic field, such as that generated by the StarDrifter. S06 stars are only “useful” in the sense that they give lithium ions: to clarify, no one has ever found planets orbiting a S06, and it is unlikely anyone ever will, because the tug-of-war makes the very space-time surrounding the object too unstable for a normal orbit to occur.

S07: Blue dwarf stars
These are neutron stars with little if any rotation. They are made of neutrons, which are the neutral particles of an atom, and can therefore be very densely packed. Neutron stars have lethal radiation and also has a ridiculously strong gravity field, so they are very inhospitable to life. Their mass density is unsurpassed by any other star type to our knowledge. Please see the description for S11 stars for further information.

S08: Multiple systems
A multiple system of two or more stars. They are very common in our own galaxy. In fact, some models suggests there might be more multiple systems out there than single stars. This is because stars form out of interstellar concentrations of gas and dust, called nebulae, and one star can help compress the gas required to create another, so many stars end up sticking together by gravity from the cradle to the grave. Our own sun probably formed in an S08 system, but has slowly drifted away from the other stars and become independent over all the billions of years.
These systems can have stars in any of the other categories, and although they can also have planets, those worlds can have very eccentric orbits which might make it difficult for life to form. Also, S08 systems often make for beautiful sights and photographs, so don’t forget to bring your camera when visiting one.

S09: Infant stars
As noted above, stars form in nebulae; the gas from dead stars drifts together with the help of gravity, becoming increasingly more compressed until it finally ignites into new stars. These infant stars are systems in the making; they can have a lot of planetoids in very unstable orbits in what is known as a “planetary accretion disk” of dust, rock and gas. The worlds can range widely as from small objects, like asteroids and comets, to gigantic Jupiter-sized gas giants and even larger. In fact, S09 systems are in general the most populated system type in Noctis, and can have up to 80 worlds per star. Although a lot of those are dead objects, or planets with a rather inhospitable surface, some may also have forms of life. So to conclude, S09 systems are usually worth a visit, if you have plenty of time to spare.

S10: Runaway stars
Usually previous denizens of an S08 system, S10 are stars that have been catapulted away by gravitational interactions with other stars, and now race across the galaxy at high velocities. They seldom have planets, though you might find smaller planetoids orbiting them.

S11: Pulsar
The deadliest star type of them all, except perhaps for a black hole, which you won’t find in Noctis anyway. By definition, a pulsar is a rotating neutron star with an immense magnetic field. They are some of the most compact stellar objects in the known universe, and can pack as much mass as the whole sun within an area not larger than Manhattan Island on Earth, and they rotate at speeds like that of a kitchen blender or faster. The name ‘Pulsar’ is derived from the pulses of electromagnetic energy which come from the poles of the frequently shifting magnetic field of the star. Like a celestial lighthouse, you will see the pulses only when they are aimed right at you, and the highly-energetic beams can be powerful enough to be observed across entire galactic sectors.
The planets in a pulsar system are usually very small and cold, as the star does not give much heat. You might find a few ‘oddball’ compact gas giants as well with gas that might seem to have liquid-like properties, but don’t expect to find any planets with life orbiting such a system, as any such world would be sterilized by the extreme radiation.
PS:
Planet types and some other miscellaneous information to follow soon.


Edit:
Made a few fixes here and there based on feedback from Ireclan.


Edit 2:
Proofread by Ireclan, lots of typos fixed.
└> last changed by Stargazer on April 20, 2008 at 17:31
written by Ireclan on Jun 18, 2007 17:04
-
└> last changed by Ireclan on July 06, 2007 at 23:11
journeyman
written by Stargazer on Jun 18, 2007 17:37
Thanks for the feedback, Ireclan. The reason I wrote "simple" and "early" life forms comes from the origin of the guide; actually a preliminary sketch of a Noctis V manual I wrote way back when, for no reason other than being bored.

Those words have now been removed, and I have also added a short mention about the improbability for life in a S07 system.
written by Ireclan on Jun 18, 2007 18:14
-
└> last changed by Ireclan on July 06, 2007 at 23:12
journeyman
written by Stargazer on Jun 18, 2007 18:41
Ireclan said:
Would you like me to point out the typos?
Please do, I'm all ears for ways to improve.
doing pushups
written by Megagun on Jun 18, 2007 20:55
Ireclan: sorry for the delay.. :/
Anyways, the old NICE manual is in a folder 'oldniceman' inside the link I posted at the first post of this thread. The images might not work due to improper capitalization of the HTML file, though (my host uses case-sensitivity). Also, the help*.txt files are the text files used inside NICE, and are basically a text-conversion of the manual itself.. Don't bother with those. I basically copied the entire DOCS folder and placed that on my webhost.

Also, Ireclan, why can't it run again on your system? Because you're using Linux? apt-get install dosemu-freedos and then use dosemu... In fact, I believe this is the BEST way of playing Noctis IV CE, as there are no conventional memory limits while using Dosemu under Linux. Don't quote me on that though.

Stargazer: Thanks, that seems really useful and I really like the style it's written in - I'd wish I could write like that... That'll sure be very useful.

One thing, though: On S03, in the beginning, it says " Red giant stars are in most cases S00 stars (or similar), which have exploded"... Shouldn't 'exploded' be 'swollen' there? I'm not terribly sure though..

Hmm.. Maybe for the 'new' galaxy, we should make primitive lifeforms (Birds and Gliders) more likely than the more advanced lifeforms (Chargers and Hoppers) in, for example, S03 systems.
written by Ireclan on Jun 19, 2007 02:15
-
└> last changed by Ireclan on July 06, 2007 at 23:12
doing pushups
written by Megagun on Jun 19, 2007 11:32
Ireclan: dosemu-freedos...
As for MIDI playback, I honestly do not know, but if you want to, I have a mp3 conversion of the Noctis Manual MIDI lying around here somewhere..
journeyman
written by Stargazer on Jun 19, 2007 16:34
Ireclan: a million thanks for your feedback. You are really good at proofreading, and I definitely appreciate your help.

Oh, one thing though:

Ireclan said:
19. S05- change "to completely refuel" to "to fuel".
That one was intentional, as some 40 % of all S05's can provide some fuel for the ship, but usually not enough for a complete refill unless we wait for a very long time.

Other than that, I have performed the changes you suggested. Thanks again. : )
reading this thread
no members are reading this thread
. /../Noctis IV CE R12 Manual [WIP.../ 123
48680, 11 queries, 0.117 s.this frame is part of the AnyNowhere network