. /../Crystal Pixels Questions/ 1
written by Azuraun2 on Mar 08, 2008 03:01
Objects are a bit confusing to me. It looks like the dock command is used much differently than it would be used in a pixel, but I can't figure out what's going on. I'm also trying to figure out what defines the bottom of the object, where it rests on the pixel, and the top, where other objects rest. I've tried alot of things, but none of them seem to get me much closer to figuring these out myself
lost, not forgotten
written by Alex on Mar 08, 2008 04:23
Wha? Now? After some hmm... 2008-1994 = 14 years?
Heh, I don't remember a thing about Crystal Pixels' modelling language. But I can give it a look and possibly remember.
lost, not forgotten
written by Alex on Mar 08, 2008 08:46
Hmm... I think the last parameter of an object's "dock" command gives the position along Y of the surface it would lay on. possibly... can't really be sure to remember it correctly
written by Azuraun2 on Mar 08, 2008 20:16
Well, I've figured most of it out.

DOCK, X, Y, Z, XS, ZS

Y is a positive value which determines how high the top of the object will be. Normally it would have to be negative but CP seems to reverse it. X & Z determine how high and wide the top will be. ZS determines how low the bottom of the object will be, CP reverses this too.

I can't figure out what XS does, it's not the radius of the bottom of the pixel.
journeyman
written by Stargazer on Mar 09, 2008 17:17
I still think the world needs a Crystal Pixels 2. If only I knew how to program...
written by Chad on Mar 09, 2008 17:26
Stargazer said:
I still think the world needs a Crystal Pixels 2. If only I knew how to program...
Yep, with better controls please. ^_^
krush kill 'n destroy
written by Geekofdeath on Mar 09, 2008 18:16
Chad said:
Stargazer said:
I still think the world needs a Crystal Pixels 2. If only I knew how to program...
Yep, with better controls please. ^_^
read: WASD and mouselook.
written by Cryoburner on Mar 09, 2008 19:07
And a rocket launcher.
the bestest ever
written by Medeivalstargazer on Mar 10, 2008 01:45
and fusion bombs. and directx 10 at the highest res possibe. And a fancy name like 'Twilight'.... *rolls eyes*

lamest name ever -.-'''
lost, not forgotten
written by Alex on Mar 10, 2008 02:59
Actually, the controls were the most fun of Crystal Pixels!

But yeah, one day I'll feel an intense urge to give that a try... in Linoleum of course. And of course without betraying its original atmosphere. I could use 3D flat wires, much more complex models, flares and other elegant effects, and sound! echoes, in the silence, the noise of your steps...
written by Azuraun2 on Mar 10, 2008 04:47
Alex said:
Actually, the controls were the most fun of Crystal Pixels!

But yeah, one day I'll feel an intense urge to give that a try... in Linoleum of course. And of course without betraying its original atmosphere. I could use 3D flat wires, much more complex models, flares and other elegant effects, and sound! echoes, in the silence, the noise of your steps...
What about a GUI modeler? Pixel previews would be teh best. And the ability to seed new microcosms in game. Multiple .DEFs would be cool too, whenever you make a save you could select a .DEF for that save to use.
journeyman
written by Stargazer on Mar 10, 2008 17:22
My wishlist for a theoretical Crystal Pixels(ish) game, for whom it may concern:

1) Basic gameplay and atmosphere should remain unchanged from the original Crystal Pixels. All additional features should be optional.
2) Graphically somewhat like Darwinia, pherhaps?
3) Pixels as gravitational objects, with field-strengths that can be determined by the player
4) The ability for players to draw and mold their own three-dimensional objects, all of which responds to gravity, inertia, and other Newtonian principles. Something like Phun in 3D, maybe.
5) Like the above, pixels can also be modeled by players out of primitive shapes like spheres, pyramids or cubes. Players can thus use their mouse to shape their own worlds, with unique landscapes of ponds and rivers, high mountains and deep pits, with skies and grass, essentially create their own, small, semi-wire-frame planetoids.
6) And for heavens sake, no networking, no multiplayer, nothing of that sort. Well, maybe small files, for those wishing to share their custom content, but no direct human-to-human contact.

Just a dream, I know. Nothing I expect to ever be made, but could be pretty interesting if it was.
lost, not forgotten
written by Alex on Mar 11, 2008 10:34
Right, I really asked for it...
Maybe! I don't know when, but maybe!
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