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written by Panzar on Mar 09, 2008 05:29
Hi guys, I must have missed this in the manual, but what does it mean when the screen suddenly fades in and out while running on the planet's surface? Is it putting me back where I started? Have I done something wrong? Did I 'die'? It seems to happen randomly.
written by Azuraun2 on Mar 09, 2008 05:33
You must be running NICE, the community mod for Noctis. In the old NIV, invisible walls would prevent you from walking to other sectors, but in NICE, if you hit the edge of the sector you'll be transported to the new sector.

Also, welcome to ABB!
written by Panzar on Mar 09, 2008 05:38
Thanks, Azuraun. So just to be clear, when it fades in and out, I've just reappeared in the next sector, correct?
written by Azuraun2 on Mar 09, 2008 05:41
Yep. Limitations in the DOS environment Noctis was programmed in made it impossible for sectors to be seamless, unforunately
written by Panzar on Mar 09, 2008 05:43
Hmm... it seems as though I'm simply being transported back to the opposite side of the sector -- like it's wrapping me around to the other side -- when I hit the edge...
rawr
written by Raptorjedi on Mar 09, 2008 05:49
It might look that way, but you are probably just being warped into a sector that looks pretty much the same as the one you just left.
written by Azuraun2 on Mar 09, 2008 05:56
Raptorjedi said:
It might look that way, but you are probably just being warped into a sector that looks pretty much the same as the one you just left.
Yup, you can keep track of what sector you're by looking up at the top of your HUD - you should see the time, the sector you're in, and the coordinates withing this sector you're at. An example:

___________________This is it.______
____________________vvvvvv______
EPOC 6011 839.283.291 60.273 : 23.47
written by Cryoburner on Mar 09, 2008 19:19
Also, it should be noted that the terrain seen outside one sector often won't match with what is actually in the next sector. Since you originally couldn't travel betwen sectors in Noctis, it wasn't necessary to accurately depict the areas surrounding them. I suppose you could consider it jumping some distance ahead when moving between sectors in NICE.
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