. /../ship moving slow.../ 1
written by Dr_doom191 on Apr 14, 2008 23:43
First off, i would just like to say that this game kicks some major butt. i just started playing a couple days ago, and i'm hooked.

anyway, here's my problem. sometimes when i set a local target, then activate the fine drive, my ship moves towards the planet REAALLY slooowwly, as in 0.01 dyams every 10 seconds or so. also, when this happens, the prompt at the bottom right says "breaking" or something (can't remember exactly what it says). i've tried rebooting the drifter's computer and re-setting the target, but that didn't work. is there anything i can do to fix this problem if it happens again?

oh, and this is my first post

EDIT: oh yeah, and i'm using vanilla Noctis (no mods or anything)
└> last changed by Dr_doom191 on April 16, 2008 at 00:01
written by Azuraun2 on Apr 15, 2008 00:47
Ironically, for some reason I don't know, traveling short distances takes much more time for the SD than longer distances. No idea why. If you want to get to the planet faster you can jump to a more distant planet, then jump to the planet you tried to target earlier. Also, remember to get on the roof, the game runs faster if you go up there
written by Mopedslug on Apr 15, 2008 06:34
To travel with such great speeds as the SD i capable of, it must almost for sure "bend space around it" - literally flying through time. I measured once, setting the distance of travel to some 1600 lightyears, pressing "Z" to see my speed - and repeating a couple of times. The Stardrifter can travel with 1400 times the speed of light on max.

Thats 14000x300000x60x60 km/h

Maybe when fine approaching planets the SD does not bend space, and actually just flies very fast.

What Dr_doom191 experiences is very slow indeed, though.. Dont know what causes that..
└> last changed by Mopedslug on April 15, 2008 at 15:16
a title is a curious thing...
written by Granpire viking man on Apr 15, 2008 12:54
It's because he's going to a local target, not a star. It has always taken long for me.
written by Mopedslug on Apr 15, 2008 15:15
But 0.01 dyams per 10 seconds? Thats veeeery slow.. Abnormally slow I'd say
journeyman
written by Stargazer on Apr 15, 2008 17:23
Welcome to the forums, Dr_doom.

Mopedslug said:
To travel with such great speeds as the SD i capable of, it must almost for sure "bend space around it" - literally flying through time. I measured once, setting the distance of travel to some 1600 lightyears, pressing "Z" to see my speed - and repeating a couple of times. The Stardrifter can travel with 1400 times the speed of light on max.

Thats 14000x300000x60x60 km/h

This is fairly common misconception, it seems.

First, travelling faster than light speed is as impossible in a wave field universe as it is in ours. The Vimana drive is a non-relativistic spacedrive, which means that the ship neither gains nor looses actual velocity regardless of whether or not the drive is activated.
Second: by principle, the drive does the complete opposite of bending, moving, compressing or warping space; instead, it expands space in a straight line between the ship and an external object (a star, or planet, or asteroid, anything with mass essentially), and "surfs" the tip of this resulting waveform. Since no relativistic motion is involved, there are no relativistic anomalies such as time-dilation to account for.

Personally, I think the fine drive problem is either a bug in game design, or the ghost of a secondary, sub-light-speed relativistic drive used to travel shorter distances, enter orbits, and pretty much interact with the universe.
└> last changed by Stargazer on April 15, 2008 at 17:46
written by Azuraun2 on Apr 15, 2008 23:01
He's probably using vanilla noctis, that's the only time it happens. Like I said, jump to a planet a good 3-6 dyams away and then jump to your original target planet.
written by Dr_doom191 on Apr 15, 2008 23:56
yeah, i'm pretty sure it's some sort of bug or something, because usually i can fly to a planet in no time at all, but then when i try to jump to another planet that's close by, it'll do what i mentioned earlier. i'll try what Azuraun2 said and jump to another planet, then to the original planet. although i don't know what i'll do if a system only has a couple planets...

anyways, thanks for the input everyone

EDIT: the weird thing is, this just recently started happening, so it's possible that i'm doing something wrong

EDIT (again): I've determined that this problem only occurs when i am about 1.2 dyams away from the planet or less. otherwise i move at an acceptable speed. is anyone else experiencing this problem? anybody know of a way to fix it?
└> last changed by Dr_doom191 on April 16, 2008 at 02:52
written by Dark_light7100 on Apr 18, 2008 01:00
I've experienced this lots. When it says "breaking" it moves very slow. I just do something else for a bit or go on the roof. It may take awile and seem your moving slow but your still moving. Be thankful you dont have to wait hundreds of years to get to the nearest star.
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