. /../Greetings. travellers!/ 1
written by Deon on May 12, 2008 00:11
I'm a big fun of space simulators and space science fiction.
It's the first time I noted this game (I read about it on dwarf fortress forums). And I've got hooked from the first look!
Well, I had some moments when I tried to "fix my graphics" and all, but after a few landings I've got used to it and now I enjoy!

The only problem for me is fuel. It spoils the gameplay because I usually wait a few times for help until I can reach another grey star. So i spend more time waiting than playing. Is there a good solution for this problem?
written by Chad on May 12, 2008 04:05
Welcome to the forumz! The best way to solve your fuel problem is to hack the game!

Or use the NICE version, I believe it has a way around the fuel thingy. Not real sure, never played it much.
written by Raptorjedi on May 12, 2008 05:17
Or you know, he could just park the drifter at an S06 star and set it to fuel and then close the game. When you come back it should be full. The game does that kind of stuff even while it isn't running.
sumting need doing?
written by Lightning4 on May 12, 2008 08:18
It doesn't take all that long to scope for fuel in NIV.

The real best solution I'd say is to fill it up to 120 grams. Doing so might take a few minutes (still shorter than actually calling for help, though) but it'll last you for a long time unless you're doing some really long range exploring.

Making long trips more efficient might help too. The farther the jump, the more Li+ is consumed. Deanfrz looked into this lately, I think it was something like 100 LY is the most efficient trip possible.

A good danger level for fuel is 5-10 grams. More than enough to get you to a suitable S06 star to scope for extra fuel.

And an extra tip. Get on the roof when doing this. With base NIV, most computers experience an extreme speedup when it comes to the game. Li+ rolls in much faster.
written by Deon on May 12, 2008 09:03
So even if the exe wasn't launched, the game still runs? 0_0

Also how to check your lithium reserves?
written by Raptorjedi on May 12, 2008 09:09
Well, it sorta runs. Time continues to pass in the game even though the game isn't running. Not sure how it works because I'm not a programming person, but when you leave it scoping for fuel and leave the game, it will I guess remember you were doing that and calculate or some such thing. The point is, when you get back you should have a full tank.

And when you hit five, it brings up the flight controls. From there just look at the largest window and it will say "Remaining Lithium: (whatever number) grams.
written by Deon on May 12, 2008 09:40
Thank you, you've helped me greatly!
rose pony is best pony
written by Starchaser on May 12, 2008 09:57
Welcome and stufffffffffffff
doing pushups
written by Megagun on May 12, 2008 12:25
Chad said:
Or use the NICE version, I believe it has a way around the fuel thingy. Not real sure, never played it much.
In one of the latest NICE builds, there's an 'Omega Drive' option somewhere in the Extended menu. Enabling that gives you infinite fuel.

In other versions of NICE, you have to hexedit CURRENT.BIN in the data folder..

*Open current.bin with XVI32 (http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm)
*Click on the 7th square on the left 'display', so that it says 'Adr. hex: 6' on the bottom left status bar.

*Type an 'f', twice.

*Save, and you're done; you now have infinite fuel.
(Note that this only works in NICE. It might do something in Noctis IV, but I can't say what exactly it'll do..

And always remember the awesome quote..
"You can slope for fuel here"
"gheeh!" (c)h.azuma
written by Yayo on May 14, 2008 17:25
Hi Deon, Welcome here. : )

Raptorjedi said:
Not sure how it works because I'm not a programming person
Oh, I think I't pretty easy to explain..
It just checks the day/time in which you restarted the game and compares it with the day/time of your last game session, to get the time elapsed.
Then knowing how much lithium you'd get for each minute of scoping, it'll be able to calculate how much you're supposed to get in such amount of time.
(Not that I know it for sure, but I guess it's the most logical and easy way to do it..)

: )


yay! counting this post, I started 9 threads and wrote 999 messages. one step to reach my 1st kilopost! : D
written by Raptorjedi on May 14, 2008 17:57
That's what I thought it did Yayo, but thanks for confirming.
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