| written by Pwin on Jul 05, 2008 06:07 |
 | |  | | I'm looking for a programming project to work on. And I've been scoping out these forums for the past 5 years now (I used to check them once a week when i found N IV, but I only check once or twice a year now for NV).
Seeing this sudden surge of threads and Alex being around more often. I'm kinda interested again.
I do know some programming. Though my main skill is Vb 6 (yes yes, I know. amatuer stuff). I know a bit of C++ and I would really like to learn Java.
Was a programming language ever decided on? Or is everyone working on prototypes at the moment so everyone can get a feel of each language's capabilities?
Even still, I'd like to help if I can. I found Noctis IV fascinating, and only stopped playing because the inbox updates stopped. | |  | |  |
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| written by Tom on Jul 05, 2008 07:04 |
 | |  | | The language is C++ (in which I am far from fluent, but for many reasons the best choice).
There is a thread on coding guidelines a few spaces down, it should still be visible (direct link). | |  | |  |
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 | |  | | I'm not taking an active part in the project, since I'm not (yet) much of a programmer, but even so, I think it's safe for me to say welcome aboard, if you want to join in!
Even with little experience, anyone who is interested and wants to have fun making a cool game will add greatly to the project. | |  | |  |
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| written by Pwin on Jul 09, 2008 05:45 |
 | |  | | Good to know. Thanks for thei nfo. I did read through the thread before creating the topic though. 
I take it most people are working on a quick "proof of concept" version before anything serious happends? I think I saw it in a thread somewhere that people were working on some seperate things to compare. And everyone agrees on one to use as a base?
Cause I might have to wait for that decision. Not good enough to do anything on my own. ^^' Only enough to add another set of fingers, computer, and keyboard. | |  | |  |
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 | |  | | As far as the "can-I-help"ing goes, I would like to say that I might also be able to help out. I have a basic grasp of C++, and a fairly god understanding of procedural generation and planetary system formation. I did up a prototype procedural galaxy in C#, so I may be some help on the algorithms side. I have experience with Irrlicht (though not in C++), if that is useful. | |  | |  |
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| sun + black hole = fwoosh! |
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   | |  | | I'd say that sounds like exactly the kind of experience this project needs. Right now, yes, everyone who is working on the project seems to be working on prototypes.
(I have no idea what each person is working on right now, though, or whether there's any overlap)
I think we had decided that barebones' had made a good planet mesh maker and such, but I think he may have wanted to improve it some more (and it wasn't made with Irrlicht, IIRC).
I kind of think that ideally we don't need to get perfect prototypes before starting the real work - right now if someone wants to contribute, it's rather hard because there's no source to build on. We've had some useful prototypes already posted which we could build on (Hello's posted one which used Irrlicht, and Barebones has done planet mesh prototypes using SDL, which would just need to be ported to Irrlicht). | |  | |  |
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   | |  | | Actually the later versions of his planet generator (specifically the one with the gui), was made with Irrlicht (where do you think I got my application class anyway ). | |  | |  |
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| written by Deanfrz on Jul 13, 2008 06:26 |
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A Rough model of SD systems. | |  | |  |
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| written by Deanfrz on Aug 15, 2008 06:04 |
 | |  | | So like, either no one cares or no one noticed. You should see the graph paper versions of this. | |  | |  |
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 | |  | | Or maybe everyone was scared away by all the zig-zagging arrows and labels all over the place. : P | |  | |  |
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| written by Deanfrz on Aug 16, 2008 02:09 |
 | |  | | I think it might come in handy if someone wants to do a more complicated/"realistic" model of SD systems. Maybe there could be a "realistic" mode in twilight that uses this? Just an idea. | |  | |  |
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 | |  | | This might be useful if the game is going to feature damage to your stardrifter. Rather than just resetting the computer as in NIV, you might have to repair a certain component before some of your ships systems work again. Maybe it could be done by repair drones, and take a semi-long time (like an hour or two), so you have an incentive to stay away from radiation or micro-asteroids or whatever. | |  | |  |
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 | |  | | how about an RPG style thing where when you visit old felysian planets you can gather items to make such repairs and modifications | |  | |  |
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| written by Deanfrz on Aug 23, 2008 00:24 |
 | |  | | Maybe instead something lame like that that everyone is going to shoot down, lets just gather food and water or you die, or quartz or you're ship's shielding wears thin and you die. | |  | |  |
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