. /../Avatar Main Gate/ 123
halp! tail!
written by Alex on Oct 19, 2003 09:50

Table of NPC hazard levels in relation to the NPC difficulty level of their "birth area": each area in the game can be, at MS's discretion, set to generate and host only NPCs of a certain level. These levels, calculated using a benchmarking script that "virtually" generated 100 NPCs for each tested level, are as follows:

NPC LEVELAverage HLLow peakHigh peak
01147998599
118084999973
23510113818897
34158187016814
46041320518265
59328454624275
612649668645151
718991920584674
83576113344267719
96794215799591926

The "Main" area, the one you begin in, is of course level zero. The Average HL is what you can reasonably expect from a NPC generated at that level, the Low peak was the minimum HL found in the 100 runs of the test, and the High peak was the maximum HL found in the same 100 runs. The above table may change as the game scripts evolve in time, especially if I begin to think about further "typical NPC items" for the game to equip NPCs with, but I'll care for keeping it up to date.

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