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interplanetary man
written by Parsis on Dec 19, 2008 14:24
4616599 said:
need a bit more detail though e.g. triangular rocks and fleeing hoppers)
Exactly my thoughts, since it is a trailer after all, not all the buildings, trees, and people were finished yet. Once the film is finished, you can expect such detail.
lost, not forgotten
written by Alex on Dec 19, 2008 18:28
Scary!

No, well, maybe the soundtrack was, a bit too loud... but in general, a pretty demonstration of how much you came to be inspired by this game. Me likes! still, I'd have made it a bit more silent, if I could ever manage to actually create something like that
!?
written by Ginrai on Dec 19, 2008 19:03
You've done a decent job here, Parsis. The trailer was nicely paced, the varied camera angles kept my interest alive and the art direction (especially the planet surfaces) was quite evocative of Noctis. Obviously, you've taken some liberties with the accepted Noctis canon, but I don't have a problem with that. Noctis is a game that encourages creative interpretation, and I guess each one of us has their own personal canon - yours holds as much validity as anyone else's.

Looking forward to seeing how this develops!
going nowhere fast...
written by Skinnymon on Dec 19, 2008 21:46
cannon? Cannon?? Did we mention Cannon???

Parsis, me lad, I would suggest ye should take a bit of dalliance with Noctis II

It make take a bit out of yer to handle "Old Fattie". as the old Felsian Navy knew her afore the "Peaceniks" got ahold of the bidget, but it was a thing o' beauty, it was...

But she needs to be in yer little play. Here, have a lookie! Twas only a nuisance non consistent world, twasn't Felisian or nuthin'. I swears!






At yer service,



two words: Fationic Cannon
└> last changed by Skinnymon on December 19, 2008 at 23:19
i do my own stun-- avatars
written by Albeyamakiir on Dec 20, 2008 07:53
So felician buildings (or ruins or whatever they are) are cones even in hi-res graphics.
interplanetary man
written by Parsis on Dec 20, 2008 08:35
Albeyamakiir said:
So felician buildings (or ruins or whatever they are) are cones even in hi-res graphics.
Well ya, I thought it be awesome to at least base some of the gameplay in the movie, so whenever you may be walking on Felysia, you can say "Cool I remember those buildings in the movie". Plus the film will explain what the cones are.

Although if I do a Noctis 2; I will probably make it in high graphics ,and the design of buildigs and creatures and all that stuff will have much more detail.
interplanetary man
written by Parsis on Jan 05, 2009 02:40
Sorry I havent said any info on the Noctis movie, production really went slow over the holidays ,but i hope to post a photo soon.
written by Onforty on Jan 06, 2009 15:10
Off-topic(As everyone does): Parsis, wich program do you use for theese 3d images/movies?

On-topic: Why not if some new creature appeared like in AVP 2 in the movie?
interplanetary man
written by Parsis on Jan 06, 2009 19:01
Onforty said:
Off-topic(As everyone does): Parsis, wich program do you use for theese 3d images/movies?
I use DAZ 2.2, a free software you can get from the internet. Although, I probably should be using something like Maya or 3ds Max 9.
written by Cryoburner on Jan 06, 2009 23:03
Actually, 3ds Max is up to version 11 now, though it's called 3ds Max 2009. It's not exactly free though.

A good free alternative is Blender, which offers most of the capabilities of 3ds Max, along with some unique features of its own. Unlike many other full-featured 3D packages, it's an extremely compact application too. Blender is about a 9 MB download, and around 30 MB installed. It's definitely worth taking a look at, although being an advanced 3D editor and having a somewhat unconventional interface, you'll likely need to follow some tutorials to get up and running with it.
interplanetary man
written by Parsis on Jan 08, 2009 00:27
Cryoburner said:
Actually, 3ds Max is up to version 11 now, though it's called 3ds Max 2009. It's not exactly free though.

A good free alternative is Blender, which offers most of the capabilities of 3ds Max, along with some unique features of its own. Unlike many other full-featured 3D packages, it's an extremely compact application too. Blender is about a 9 MB download, and around 30 MB installed. It's definitely worth taking a look at, although being an advanced 3D editor and having a somewhat unconventional interface, you'll likely need to follow some tutorials to get up and running with it.
I just checked this blender program you spoke of, but is this program full version, or is it just some sort of demo?
And do you know if it's capable of creating people?
Sorry for all the question I'm just very interested.
r'lyeh sweet r'lyeh
written by Neuzd on Jan 08, 2009 00:45
Wikipedia said:
Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications.
I don't need to quote the entire article, and maybe it was enough at the 4th word already...
rose pony is best pony
written by Starchaser on Jan 08, 2009 01:14
Neuzd said:
Wikipedia said:
Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications.
I don't need to quote the entire article, and maybe it was enough at the 4th word already...
You also need to install the latest version of Python for most features to work.
written by Cryoburner on Jan 08, 2009 02:37
Parsis said:
I just checked this blender program you spoke of, but is this program full version, or is it just some sort of demo?
And do you know if it's capable of creating people?
Sorry for all the question I'm just very interested.
Blender is completely free. It used to be a shareware program, but was sold to the open source community some years back, and has been developed under the GPL license ever since.

Blender is certainly capable of creating and animating people, though I imagine it may have a steeper learning curve than Daz, due in part to the advanced capabilities it offers. You can find an overview of many of its features on Blender's features page. Once again, you'll probably need to consult a number of tutorials to get up to speed on comfortably working with it, so it will likely take some time to get into.

Starchaser said:
You also need to install the latest version of Python for most features to work.
Actually, most features do not require Python, and you only need to install it if you're using third-party plugins to expand the editor's functionality. Blender's built-in scripts and tools should work fine without a separate Python installation.
interplanetary man
written by Parsis on Jan 08, 2009 16:31
Blender is far more dynamic than DAZ. Thanks everyone for mentioning it.
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