. /../Any way to run noctis on.../ 1
written by Lemay on Jan 23, 2009 11:43
Thats it, im getting one soon, would be awesome if I could run it to waste time in my parallel univers on the go
written by Cryoburner on Jan 23, 2009 12:47
Unfortunately, I don't think there's any way to run Noctis on an iPhone, short of rewritting the program from scratch, which isn't likely to happen. : )
written by Lemay on Jan 23, 2009 14:40
no really? Crying.. soon maybe?

http://iphone3g-india.com/iphone-now-running-windows-xp-vista-applications/
doing pushups
written by Megagun on Jan 23, 2009 15:03
The iPhone doesn't use a x86, instead, it uses an ARM 1176 as it's CPU.

Noctis has a fair bit of intel assembly, which makes it hard to port to non-x86 platforms.

So the only way you'd be able to run Noctis on a non-x86 machine currently would be by virtualizing or emulating.

Virtualizing is, however, fairly expensive, as is emulation. As far as I know, XenDesktop requires you to setup a server which then transmits the images and commands between the client (iPhone) and the server...

And --before you suggest it-- DosBOX won't work either.
written by Kia7100 on Jan 24, 2009 00:30
It is quite a cool idea the thought of playing Noctis...on the go. Maybe in the future?
hello! :) felysian
written by Hello! :) on Jan 24, 2009 03:46
Megagun said:
And --before you suggest it-- DosBOX won't work either.
It will, but it's unplayable on a desktop with a 3+GHz processor. Ergo, it'd be substantially worse on an iPhone.
doing pushups
written by Megagun on Jan 24, 2009 18:15
I know, but if I said that "it'd work but be unplayably slow", he might actually try it, or ask *HOW* to get it to work smoothly, or whatever. Besides, he was asking if he were able to play it, which he wouldn't, really, since it'd be so insanely slow...

Even Stargazer's new PC won't be able to run Noctis on DosBOX nicely.
hello! :) felysian
written by Hello! :) on Jan 24, 2009 19:05
Well I think I covered the unplayability aspect very well. I don't see why you couldn't have said that. You also could've added a disclaimer: "If you try using DosBox to attempt to play Noctis, you do so at your own risk and without any support from me." : P
journeyman
written by Stargazer on Jan 25, 2009 08:32
Megagun said:
Even Stargazer's new PC won't be able to run Noctis on DosBOX nicely.
At first, I too thought it was hopeless, but I just tried anyway and... well... IT WORKS!

It is completely playable, I just had to increase the CPU cycles in Dosbox quite a bit, but after that, it runs smoothly, with just a slight hint of slowdown in dense forests. Definitely playable.

Thanks for reminding me to try.


Core i7 965 for the win!


Edit:
Increased the cycles a bit more, and now even that slight slowdown is gone, but I'm not sure how long I'll be able to keep this going stable. So far, at least, there have been no problems.

Edit 2:
Just tried fullscreen mode, and broke the smooth running. It is back to a slideshow, now. As long as I play in a window, it works quite well, though it still slows down in forests scenes, and during Vimana-flight. Still very playable, certainly.
└> last changed by Stargazer on January 25, 2009 at 08:48
doing pushups
written by Megagun on Jan 25, 2009 14:14
Dammit..
journeyman
written by Stargazer on Jan 25, 2009 14:20
I have been tweaking the Dosbox config, and got it to output to OpenGL. Everything runs smoothly now, at 1920x1200 without a trace of slowdown. I even get a little bonus of some kind of anti-aliasing on the ingame text.

Bad news:
No starmap
No current.bin
No native screenshot ability.

Oh well, at least it runs.
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