. /../NIVPlus R2.2 released/ 123
doing pushups
written by Megagun on Apr 12, 2009 14:20
EDIT: R2.2 released @ 9 sept 2015

Changes and downloads at http://mooses.nl/nice/relatedprojects/nivplus/latest/release/
└> last changed by Megagun on September 09, 2015 at 16:40
written by Cryoburner on Apr 13, 2009 20:50
Suggestion: Make the controls not suck.

Why assign controls for changing various in-game settings to keys like the arrow pad and WASD, the very same keys that new players will immediately press in an attempt to move around? Why not assign actual movement commands to these keys instead? A typical keyboard has over 100 keys, so it's not like there's a shortage of them. This was a problem in NICE that never was addressed, but why not tweak the controls now, and lay them out in an intelligent manner?

Ideally, WASD and the arrow keys should be set to forward, back, and left/right strafe, with the mouse used for mouselook, keeping the basic controls consistent with nearly all other remotely modern PC games that use a first person perspective. At the very least, don't assign them functions to toggle settings. If settings have keys to toggle them, they should be located out of the way, and possibly grouped together to avoid accidental presses. Any 'debug' options for things like hiding grass should either require multiple key presses to activate, such as CTRL-SHIFT-H, or require a certain key combo to toggle access to all of them on and off at once. Another option would be to load control settings from an INI file, allowing one to set up controls however they like, even if their keyboard uses an alternate layout.

Additionally, controls in space should match those on the surface as much as possible. Allowing the option for 'speedup' on the roof but not anywhere else is also awkward, and makes the low framerate without it even more noticeable when transitioning between the two areas. Once again, this should be an option set in an external settings file, which would also allow for the framerate to be limited to any chosen value.

That's it for now. Nice release though. : P
written by Torisek on Apr 14, 2009 17:47
One word.....


GIMME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
written by Glacier on Apr 16, 2009 12:42
ahhh, the movie maker
Thanks!!!!!!
A long-expected update
doing pushups
written by Megagun on Apr 30, 2009 13:45
Cryoburner said:
Suggestion: Make the controls not suck.

Ideally, WASD and the arrow keys should be set to forward, back, and left/right strafe, with the mouse used for mouselook, keeping the basic controls consistent with nearly all other remotely modern PC games that use a first person perspective. At the very least, don't assign them functions to toggle settings. If settings have keys to toggle them, they should be located out of the way, and possibly grouped together to avoid accidental presses. Any 'debug' options for things like hiding grass should either require multiple key presses to activate, such as CTRL-SHIFT-H, or require a certain key combo to toggle access to all of them on and off at once. Another option would be to load control settings from an INI file, allowing one to set up controls however they like, even if their keyboard uses an alternate layout.
A problem here is that when you hold a key, Noctis doesn't receive two signals (as in KEY_UP, KEY_DOWN), rather it receives gazillions of KEY_UP/KEY_DOWN pairs. As a little experiment, try setting the 'key repeat' ratio in Windows to really high, and try using the jetpack; you'll notice that you can't lift off anymore.

If WASD is to be implemented, the entire key scheme will have to be reimplemented or rewritten, which isn't something I am going to do (any volunteers? )
written by Barebones on Apr 30, 2009 16:32
Mega, check if your Borland C++ compiler comes with a <bios.h> include file, in which case you can test if this code helps you to find replacements for tasto_premuto() and attendi_pressione_tasto():
Neither Dev-Cpp nor VC++6 come with it, so I cannot test it right now.
written by Pwin on Jul 07, 2009 23:56
This probably seems like a stupid question.

So, NIV Plus works with the regular NIV starmap right? Unlike NICE?

I suppose since I said that, does it still use the same modules from the original NIV? Cause then I can use the new module upgrades with it. ^^ And it would be perfect.
r'lyeh sweet r'lyeh
written by Neuzd on Jul 08, 2009 10:58
Yes, I guess the name NIV+ gives out the correct intentions about this modified version: being just NIV with bonuses added.
Everything is retained in NIV style so that the 2 programs are "compatible".

NICE otherwise is pretty much abandoned, so in fact everything new about Noctis can be intended as being about NIV and NIV+.
r'lyeh sweet r'lyeh
written by Neuzd on Jul 08, 2009 15:44
New release is out guys.
Megagun edited the first post and title, but I'm posting again the link: here.

The real motivation behind this release is that I didn't replace the Starmap and GUIDE with the April starmap update.
Because Alex showed again, I asked him to update vanilla NIV as well, but still NIV+ was out of date!

So, I'm reparing at this now, and I decided to take the occasion to fix a couple of minor "bugs".

Also, the manual has been updated with the link to the new FEEDBACK form at ABB.
(..and try telling me this is not perfect timing !)

Enjoy!
written by Pwin on Jul 10, 2009 05:05
Neuzd said:
Yes, I guess the name NIV+ gives out the correct intentions about this modified version: being just NIV with bonuses added.
Everything is retained in NIV style so that the 2 programs are "compatible".
^^ Thank you very much. I think I'll be switching over to NIV+ then. Thanks for your hard work. ^^
written by Lusiphurscyla on Aug 09, 2009 02:13
One question, what do you suggest: NICE or NIV+??
i do my own stun-- avatars
written by Albeyamakiir on Aug 09, 2009 02:33
NIV+. We are all using and getting updates for that starmap. Of course, If you don't want an up-to-date starmap, it's entirely up to you which you choose.
written by Darkstar on Aug 16, 2009 23:43
Hi guys, my first post on the forums. I've just downloaded NIV+ and unzipped it. However clicking on GO!.exe yields this error:

Im running Windows XP SP3. Is there something i've done wrong, or anything completely obvious that i've missed?
written by Rednuke on Sep 03, 2009 13:48
NIVPlus R2.1 runs very well in Ubuntu 9.04 with dosemu. Since this is not NICE, there is no more running between sectors on planets, using the pod as a surface exploration vehicle, visual scopes, map while on the surface? I liked all those features, hacked together though they were.
r'lyeh sweet r'lyeh
written by Neuzd on Sep 03, 2009 14:11
Some of the features you mention are in my to-do list, or at least in my to-be-considered list.

I've put Noctis related developments apart for some times. I should dedicate more efforts in making GOESXNET a lot more reliable, calculating all missing parsis, and I'd like to integrate the COREL (duplicate stars) infos on the system page, providing all the parsis instances, without having to switch to the "duplicate finder" app.
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