. /../Thinking of Paranoia again./ 12345
written by Xenomorph on Jun 10, 2009 22:38
I was thinking of running another Paranoia game, albeit slightly different to to the last one: instead of signing up to control a character, players sign up to control only one clone of a character at a time.

Thoughts?
i do my own stun-- avatars
written by Albeyamakiir on Jun 11, 2009 01:04
I'm interested (though, I don't know what this 'Paranoia game' is). I hope it doesn't start 'till about monday, or something, because I have my final uni assignments to work on. In fact, I should be doing them now.
hidden agenda
written by Trad.a on Jun 11, 2009 01:43
In a couple weeks time I'll be free and eager to play.
doing pushups
written by Megagun on Jun 11, 2009 06:39
As long as everyone doesn't go "I do nothing!" and be boring, I'm in.
sumting need doing?
written by Lightning4 on Jun 12, 2009 06:56
I might consider signing up.
i haz title: speed-g-dof
written by Speeder on Jun 12, 2009 12:17
I probably would play only to create the most spetacular death possible.

That does not mean that the death will be yours.

But that does not mean that the death must be mine either
resident lurker
written by Ponder s on Jun 12, 2009 21:31
I certainly enjoyed it last time, count me in if you go through with this.

It'll be nice to get in at the beginning this time around.

I am curious how you'd work the players and clones, who controls who and all.
written by Xenomorph on Jun 13, 2009 10:02
My idea here is to write the clones-handled-by-different-people thing into the story, as it were:

Due to no fault of Technical Services, some deactivated clone templates suddenly reactivated, causing clones to appear without MemoMax records. Once The Computer was made aware, it authorised the use of pre-existing records from recently-deceased clones. This not only makes use of the extraneous clones but shortens the waiting times at CloneServ considerably.

A vidshow exec got wind of this and got permission to film these clones as they go through Troubleshooter missions. You already know the name of the show.
written by Pwin on Jun 24, 2009 03:50
I'd like to get in on this too! I read the last game and it got me into trying to RP. ^^

I wanted to get in on the last game, but I didn't want to come in at the middle.

Would be great to get in at the beginning. I think your a great GM Xeno, count me in.
i do my own stun-- avatars
written by Albeyamakiir on Jun 24, 2009 06:02
I decided to read the first couple of pages of the Paranoia game to find out what it was actually about. But I notice there are all these rules that don't seemed to be explained anywhere. How did the players learn the rules last time?
rawr
written by Raptorjedi on Jun 24, 2009 08:32
Looking at the rules is treason, and the penalty for treason is death. All hail friend computer!
i haz title: speed-g-dof
written by Speeder on Jun 24, 2009 13:36
Only Ultraviolet agents can know the rules, you are not Ultraviolet... You should be killed.




It is true, only game masters (what the game call ultraviolet people) are allowed to know, and skew, bend and break the rules as they want, the idea is that the rules in fact are a sort of manual of how the friend computer behave, and since ultraviolet players (game masters) are "high programmers" they can mess with the computer with the way that they want, thus they can change the rules (or lie about them).

The idea is that the players must be paranoid even about the game master, that maybe is plotting to kill a certain player in a certain way, or maybe he only want to see the effects of someone using some certain cool item that fail (or actually work) in a spetacular manner... You can not trust anyone.


Taken from the game Uplink (about hacking): Trust is a weakness.
i do my own stun-- avatars
written by Albeyamakiir on Jun 25, 2009 02:16
Yes, that's good from a roleplaying point of view. But I got the impression people in the last game knew what 'perversity points' were. So I figure there may be other things, too.

One thing I did discover, though, was that my assumption that Paranoia was Xenomorph's creation was wrong. But Wikipedia doesn't mention perversity, either.
i haz title: speed-g-dof
written by Speeder on Jun 28, 2009 15:15
Paranoia is not Xeno creation

In fact, I know the rules (I made a attempt once to form a paranoia rpg group on my university...), and I must say, Xeno was a true high programmer, he changed lots of rules, and used mostly the setting only...
written by Pwin on Jul 03, 2009 00:55
Actually, in one of the past paranoia games Xeno described Perversity Points at the beginning.
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