. /../NV visualization/ 12
written by Frig on Jul 08, 2009 17:24
Just messing around in GIMP trying to imagine what NV would look like.

Here's a planet orbiting a very violet star
http://anywherebb.com/bb/cd/jpgs/erNflIdhOiQg7fEgF6nf81.jpg

I think ill do some more later and post em here.
written by Batmanifestdestiny on Jul 08, 2009 18:55
Frig said:
Just messing around in GIMP trying to imagine what NV would look like.

Here's a planet orbiting a very violet star
http://anywherebb.com/bb/cd/jpgs/erNflIdhOiQg7fEgF6nf81.jpg

I think ill do some more later and post em here.
If that's true, then I will sacrifice a monkey to Alex for making such a graphics leap.
written by Ajax on Jul 09, 2009 01:06
It looks pretty good except for the amount of stars in the sky. I envision a lot of stars, but not that many. Nice work for sure!

ps. i like using gimp for space-based scenes sometimes. what technique did you use for the stars?
written by Frig on Jul 09, 2009 01:46
Heres another one, I put a quick GUI over the scene.
http://anywherebb.com/bb/cd/jpgs/erNfhnNg3yki1MVeqEWea1.jpg

Ajax, I did get carried away with the stars a bit, haha. For the stars I created a new layer and went to Filters>Noise>Hurl, and set the parameters the way I wanted. This will give you a random dispersion of multicolored noise. Go to Colors>Hue-Saturation, and move the saturation slider almost all the way to the left to give it a more black/white look. Then its a simple matter of using the erase tool to shape your starscape, and adding a few touches here and there.

You can also create another layer of stars using the same method, and scale it up to get an additional layer of larger stars. You can also filter out some of the stars with Colors>Threshold if you need to.
└> last changed by Frig on July 10, 2009 at 05:02
written by Ajax on Jul 09, 2009 02:07
Whoa! I like this one for sure!! A bit softer on the stars and the GUI looks great!

I use the same technique to make stars. I usually adjust the contrast all the way up and brightness most of the way down to reduce the density of stars, however.
i do my own stun-- avatars
written by Albeyamakiir on Jul 09, 2009 02:14
(With that much light in the sky, you shouldn't be able to see the stars in the first one at all).

Ooo. Widescreen too. I like.

The second one looks particularly good.
written by Ajax on Jul 09, 2009 02:50
Albeyamakiir said:
(With that much light in the sky, you shouldn't be able to see the stars in the first one at all).
Of course, that depends on what type of planet. If the planet has no atmosphere, you would probably see distant stars.
journeyman
written by Stargazer on Jul 09, 2009 07:28
Frig said:
Heres another one, I put a quick GUI over the scene.
http://anywherebb.com/bb/cd/jpgs/erNfhnNg3yki1MVeqEWea1.jpg
Now that's just awesome! I liked the first rendering too. Nice work!
night fth
written by Ferinex on Jul 09, 2009 08:32
Ajax said:
Albeyamakiir said:
(With that much light in the sky, you shouldn't be able to see the stars in the first one at all).
Of course, that depends on what type of planet. If the planet has no atmosphere, you would probably see distant stars.
Nope. I don't think the human eye can detect that level of contrast. For instance, on the day side of the moon you see very few if not no stars
written by Frig on Jul 10, 2009 03:18
Here's something I just finished up. A nice little surface capsule scene. Thanks for all the positive feedback

http://anywherebb.com/bb/cd/jpgs/erNfybjfD0WedQqg1xWeFahh781.jpg

I think Ferinex is correct about the stars. The eye works much like a shutter, the iris lets in less light to compensate when looking at bright objects. If you were to look straight into a star, I don't believe you would have the visual acuity to resolve comparatively fainter objects. But we should also take into account the fact that these are felysian eyes we are seeing through, and there is a visor handy as well.
written by Frig on Jul 10, 2009 10:51
I seem to be in a bit of an artistic mood lately. Here's a Star Drifter concept that I've had in my head and on paper for a while now. I finally got around to putting in some serious work on it in Blender. Heres the first render (keep in mind that its still very much a work in progress):

http://anywherebb.com/bb/cd/jpgs/erNfWdRhDudgj.jpg

The lowered areas are supposed to be a sort of magnetized catwalk (heh) area that go all the way around to the other side of the ship (in space there is no 'up'). The other side of the ship looks mush the same, except that the bubble is replaced with a flat circular pane of that glassy material. I'm playing around with some ideas for the landing module.

I'd love to hear any observations that you would care to make.

Hey, perhaps I could get around to creating an entire NoctisV CGI concept video :p
r'lyeh sweet r'lyeh
written by Neuzd on Jul 10, 2009 11:44
Why not simply call it Noctis?
I can't see why you have to use a V if not just indicating graphics improvements over Noctis IV, but being concept art, I don't understand the reason of linking it to a specific (and yet unreleased) version of the simulator.

By the way, I love your surface shots, they're among the best I saw from others, and I like them so much because they don't try to add details but capture very well the eerie graphic style of Noctis.

The Stardrifter is a very interesting concept. I must admit I'm now really attached to our blocky ship, and I'm hoping Alex will keep it unchanged for future developments.
But if I wasn't and had to choose between the original design and yours, I would probably push towards an improvement of your design: it is really a good interpretation for a square ship.

Excellent work, please do more!
And also: will you be able to alter an original screenshot, like improving resolution?
That's a technique I tried, but my graphics skills are so poor, I can't get interesting results.
wah... waall-eee
written by Magnulus on Jul 10, 2009 13:17
Wow, there's some really good stuff here! I have to agree with Neuzd on what makes the surface shots work. The interesting thing is the LACK of detail.

I also think you're on the right kind of path with the SD concept. bear in mind that Felisians can already move about as much as they like on the roof of the SD, though. I definitely think a half-way point between what you have and the original SD could work very well. I really dig that the observation window is more than simply a transparent wall. Wrapping it around the corners on the sides and top is my favourite thing about this whole concept, I have to say.

How would the copula function with this concept? That's another thing to think of. How would it envelop the character and then take it down to a planet's surface?

Keep up the good work!
written by Frig on Jul 10, 2009 19:29
Heres another one I just finished (time really got away with this one). I was just going to use Blender to help set up a scene, but decided to do most of the work in Blender anyway. I Gimped in the stars and the sun as well as a few minor tweaks, but everything else is Blender.

http://anywherebb.com/bb/cd/jpgs/erNflIdhN56ex4JexMweqe4hpMqgvS4.jpg

I'm sure we have all seen our share of mysterious structures in Noctis that were easily mistaken as oddly inorganic shaped terrain. There are always those unmistakable shapes that rise from the plane of our exploration, and greet us with their lonely stare.

Neuzd said:
And also: will you be able to alter an original screenshot, like improving resolution?
That's a technique I tried, but my graphics skills are so poor, I can't get interesting results.
Actually, my first image was an attempt to do just that
r'lyeh sweet r'lyeh
written by Neuzd on Jul 10, 2009 19:34
: O

This last one is really inspiring.
The lighting creates a wonderful atmosphere.
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