|written by Alex on Dec 19, 2010 18:45|
|You didn't give us an email to reply to, so I'm posting the reply here, assuming you'll before or later take a look...|
Noctis V is technically no longer in development, because I wasn't satisfied with how it came out the first time. I'm currently planning to begin rewriting it as the most significant part of an even larger project. Sorry for all the years having passed, but I had to put some order in my life and thoughts before being sure enough that writing video games was effectively what I wanted to do. Thoughts are much more ordered now, and they include Noctis V. Development will begin (again) next year, and will probably never end, as the project will keep accumulating features. It will however be immediately released, even in its very early stages, so you'll hopefully have fun following its growth.
|written by Speeder on Dec 19, 2010 19:21|
|Yay! A Noctis fan on Tig was sorrowing yesterday on how he wanted Noctis V, he will like to know that |
|written by Alex on Dec 19, 2010 20:09|
|Since some time, it wasn't that much of a mystery, although perhaps I didn't make my intentions as clear as posting them in this very forum. The truth is that I can't withheld it anymore, it's just like when you need to go to the bathroom, urgently. I'm currently wasting some more time refining Postline, Mary Lou, Linoleum, and other however-important snippets of my "production". But, always more, it feels like there's a tidal wave coming up.|
|written by Serpens on Dec 19, 2010 20:59|
This is among the most beautiful sentences I've ever read.
| It will however be immediately released, even in its very early stages, so you'll hopefully have fun following its growth.|
But why do you call time spent of refining Mary Lou "wasted"? You know, she's probably reading this now and sobbing. Don't hurt her feelings.
|written by Armok on Dec 19, 2010 22:50|
|Do we have any hints about what the larger project actually is? From what I've heard so far; about how Noctis will be the largest part of it, about how it'll access this site in some special way, how it will be somehting you can boot to directly, etc. I'm imagining somehting like those scifi cyberspace based OS's, that represent the internet as a physical 3d space.|
|written by Alex on Dec 20, 2010 02:05|
|To be sincere, my idea currently ends with the picture of a Noctis-like galaxy (albeit obviously improved, in realism and graphics detail, which isn't er... difficult to achieve, after all), traveled and explored by stardrifters. And that would be the Noctis part of it. Within the same galaxy, there would be particular worlds reprising the themes and the gameplay of at least Crystal Pixels and Avatar.|
The way to implement communication with this site without it getting too "intrusive" is, so far, less clear (to me as well). At a certain point I did think of making up a special world populated with elements representing this place as buildings and objects, but ultimately I'd see that as an over-complication.
As an interface, I'm currently thinking of reprising that of the unreleased old version of NV, which featured a 3D scene over which a command-line interface allowed easy access to the stardrifter's various mode of travel (it could let the pilot "slew" freely, or engage autopilot, or mimic the functionality of the GOES console by recording and gathering informations about stars and planets, etc). I like the idea of mixing a CLI on top of a 3D universe. The CLI would then follow the player through every "aspect" of the "universe", including those concerning the connections to this site's database.
But the exact details were not thought up, and I don't really want to try and plan them in advance: it wasn't so that I wrote Noctis IV, it was mostly improvisation. And since the result was pretty nice, I think I'll just be leaving the details to momentary inspirations once again.
|written by Speeder on Dec 20, 2010 03:09|
|written by Alex on Dec 20, 2010 03:22|
|Oh noes, keyholes!|
One can't even put forward the shadow of an idea, that there's someone who already thought the same. I'm suspecting that to not be something in existence yet, though.
|written by Speeder on Dec 20, 2010 03:26|
|That is the start of a movie named "Summer Wars"|
Really good movie btw, it is about rampaging AI.
|i do my own stun-- avatars|
|So you mean it will be released slowly like Dwarf Fortress, which is still in alpha? That's sounds pretty good. Especially for you, since this project sounds hugely complicated already, and trying to finish something like this before any releases would be a bad temptation for perfectionists.|
Oh god. I hope not. That looks far too cutesy. Those poor Japanese. They've been brainwashed so that even guys will happily play this sort of monstrosity.
|written by Speeder on Dec 20, 2010 11:49|
|It is from a sci-fi romantic movie...|
What do you expected?
|written by Alex on Dec 20, 2010 12:56|
If "alpha" is taken to mean "lacking intended features", then it will be in a perpetual alpha stage. But perhaps such a "development style" wouldn't easily fit the usual stages of a regular piece of software's life cycle, so I wouldn't "officially" refer to it as an alpha, a beta or whatever else.
|So you mean it will be released slowly like Dwarf Fortress, which is still in alpha?|
Yes, this time it's critically important for me to avoid the temptation of keeping it unreleased until "it's good enough".
|That's sounds pretty good. Especially for you, since this project sounds hugely complicated already, and trying to finish something like this before any releases would be a bad temptation for perfectionists.|
To me, the most scary part of the entire clip was seeing those guys and the girl all wearing the same uniform, including the yellow necktie.
|Oh god. I hope not. That looks far too cutesy. Those poor Japanese. They've been brainwashed so that even guys will happily play this sort of monstrosity.|
aside of that, aesthetically speaking, that's definitely not my style
|written by Armok on Dec 20, 2010 15:31|
|That description actually sounds more like what I were thinking of than I expected! Other than it just applying to a single planet it was basically what I meant.|
That was the trope I were thinking of, yea. But with less, ah, Kawai in it.
I agree that the DF model is good. Other great things to borrow from DF development is the dayly Devlog and the use of Powergoals.
Yea, I agree Alpha is not quite the right word. But it's still TECHNICALLY one.
|written by Azuraun2 on Dec 24, 2010 23:40|
|Neatness! It's good to see you have a project in mind you'd like to develop, I'm pretty excited to see how it'll shape up! |
I guess what you're going for is a "cyberspace" type of environment? I'm just trying to imagine what a world combining Noctis, Crystal Pixels and Avatar would be like... I like a good escapist setting. The release-as-you-write model seems to have worked out very well for indie and OSS developers, maybe you'll have better luck this way?
I think I'll be musing about this quite a bit as it takes form...
|written by Dorino on Jan 18, 2011 23:29|
|This is a dream come true. Noctis V... this year? I love it!|
I look forward to following development with my hands instead of just my eyes. I love the idea of an open alpha/beta/etc... It's working for minecraft, right?
Noctis V will include 64-bit support, correct? I've not been able to play Noctis without jumping through hoops for some time now.
Oddly, with the VM set-up it works better on my Ubuntu-powered netbook than my XP x64 quad-core/4gb RAM/etc behemoth.