. /../Space Engine/ 1234
written by Cryoburner on Sep 03, 2011 18:57
Kynreeve said:
It was put together in phortoshop from half a dozen jpegs — courtesy of SE's built-in movie maker. Ach!
A half-dozen would be 6. I'm pretty sure you used more than 6, right? : )

Nice video though. I took a bunch of photos of my own yesterday, and still have to finish determining which to post. We probably should find a better way to link them though, since having a couple megs to download on the first page might be a bit much for slow connections. I could use a batch process to make thumbnails, but uploading lots of small files here can be a rather involved process, not to mention the clutter. : P
(Maybe Alex could add the option upload a thumbnail with an image, and have the files linked, with only the full version shown in the C-disk. Aleeeex!)

The current version (0.94) actually seems relatively stable compared to prior releases. I didn't experience any crashes during yesterday's excursions. Of course, there were still the occasional massive drops in frame-rate (technically more like multi-second freezes) when approaching certain types of planets. If that happens, and seems to go on forever, you might manage to 'escape' by increasing your speed with the mouse wheel and backing away from the planet. For settings, I was running it windowed with vsync off, and VideoMemorySize set to 512 to match my card.

I'll post my new photos once I've had a chance to decide which ones to post, and how best to post them. : P
written by Kynreeve on Sep 03, 2011 19:17
If you consider using an image hosting, try img.ie . It's simple, just needs a registration to be able to keep your stuff.

As per usual, it gives you a "thumbnail for websites". Then you'll just have to delete ".html" at the end of the href path to get a direct link to your image.

And yes it was a "hundred", not a "dozen". I somehow confuse these two all the time. :>
written by 4616599 on Sep 04, 2011 09:06
Here's one incredibly packed galaxy. Do note that starfield amplification magnitude limit is at default!

aaand...

EDIT/VIDEO!: http://www.youtube.com/watch?v=sYt5XEcMECw
└> last changed by 4616599 on September 04, 2011 at 18:39
sumting need doing?
written by Lightning4 on Sep 05, 2011 05:02
Here's one of my own findings.

After searching around in a very far-off galaxy for a terrestrial, life-bearing world, I succeeded. Although the world is very strange indeed.
(Click for huge)


Barely looks life-bearing from orbit. It has an absurdly dense atmosphere, the pressure of which is equivalent to being on the sea floor of Earth's oceans.


The surface is where it really shines. Roughly 90% of the surface is covered with ocean, however the landmasses that do exist are extremely mountainous and essentially form very jagged, almost archipelago-like continents. There are numerous green, grassy fields in between these tall mountains, and the planet seems to bear deserts as well.


Closer up view. There are countless mountains and lakes on each continent.


The galactic neighborhood. One extremely close galaxy, the next nearest is 6 million LY away.
EDIT: Strange. It would appear that the neighboring galaxy is entirely starless. I'm not sure if it's a bug/unimplemented feature involving irregular galaxies or if they are supposed to essentially be giant nebulae.

Cryoburner said:
The current version (0.94) actually seems relatively stable compared to prior releases. I didn't experience any crashes during yesterday's excursions. Of course, there were still the occasional massive drops in frame-rate (technically more like multi-second freezes) when approaching certain types of planets.
I did have a few crashes while looking for this planet. Each happened while selecting a star, after maybe picking 10-20 or so prior to that. Once I found this system and flew around, I didn't experience any crashes. Just stutters and occasional weird bugs.
└> last changed by Lightning4 on September 05, 2011 at 21:03
written by Valorin on Sep 06, 2011 14:45
When I load up SE, I see a moon for the smallest fraction of a second; then nothingness. Why?

That looks like a Jovian planet from the outside, but...

It *is* quite hot though, at 150 degrees Fahrenheit. Though...the pressure would keep all the water from boiling off, wouldn't it? Life looks deceivingly possible on that planet, sir. Great find.
written by Kynreeve on Sep 06, 2011 17:54
Valorin said:
When I load up SE, I see a moon for the smallest fraction of a second; then nothingness. Why?
My guess is you play in default fullscreen mode. If so, try switching to windowed with alt+enter or minmizing/ maximizing the game. It's a common OpenGL initialization error.

If above helps, you may want to set the windowed mode to default manually in config/main.cfg. :3
written by Valorin on Sep 06, 2011 18:51
Kynreeve said:
My guess is you play in default fullscreen mode. If so, try switching to windowed with alt+enter or minmizing/ maximizing the game. It's a common OpenGL initialization error.
No, I set it to window mode before I even started SE. I rubbed off a resistor on my graphics card and now it sometimes bluescreens in transition to/from fullscreen, now, due to an 'error' with the nvidia driver. The simplest solution was to never run anything in fullscreen.

So, fullscreen isn't the issue.
written by Kynreeve on Jun 24, 2012 13:45
Seems we went past version 0.95, which was released in November 2011 bringing many improvements to the engine. From the visual side it looks way better than 0.94 (some screenshots), though to me the attempt to imitate errosion (by subtracting ridged multifractal, the one that makes mountains in 0.94) feels kinda unnatural.

Good news is 0.96 is on it's way and by the looks of it Vladimir's vision as an astronomer is getting SE to new heights constantly. I barely overcame the desire to clutter this place with more screens, but luckily there is a topic on the official english forums -- SpaceEngine Version 0.96 Features List. Here's also a thread about the new starMap Mode - http://en.spaceengine.org/forum/21-475-1

Wait, how did that get there?..
written by Logicalerror on Jun 25, 2012 00:47
I just got the new version (because of your post) and it seems to run much faster than the one I had as well as looking much better. Now i just have to learn the controls to a greater extent.

edit:NOW I'M ADDICTED!
└> last changed by Logicalerror on June 25, 2012 at 01:59
written by Kristos on Jun 27, 2012 01:16
Yeah, that is funny erosion. I've seen a variety of more realistic erosion implementations in rather old software.
written by Kynreeve on Jun 27, 2012 10:46
The new erosion will be procedural. Can't wait to see if it will actually do something like this in SE.
written by Azirphaeli on Jan 04, 2013 14:42
Hey guys, just an update on this amazing piece of software:

They are up to 0.96 now with alot of new features, and .97 is coming soon with realtime procedural auroras and comets amongst other changes.

The details of planets has improved since last mentioned as well.

If you haven't checked out Space Engine in a while, or haven't bothered with it, it's worth taking a look at the new features.
written by Kynreeve on Jan 07, 2013 22:57
Video of 0.96 (720p available)
http://youtu.be/oRse80G0wNY
written by Cryoburner on Jan 07, 2013 23:37
Youtube said:
This video contains content from UMG, who has blocked it in your country on copyright grounds.
Sorry about that.
Awesome.
written by Kynreeve on Jan 07, 2013 23:57
Cryoburner said:
Awesome.
Saw that warning already. It's the audio track I used.

Problem is, I've put some effort in synchronizing the footage with the music. Changing the audio track equals deleting the whole thing from youtube and not publishing it.

Boo hoo.
reading this thread
no members are reading this thread
. /../Space Engine/ 1234
37128, 13 queries, 0.110 s.this frame is part of the AnyNowhere network