|(Ooc: to explain this long delay, I've been going between cheerful and extremely depressed moods. Anyway...)|
Colemak goes and checks how the ship is being docked, completely ignoring the fact that someone ran off and is most likely going to get killed.
He looks carefully at the layout, and adjusts the settings so that the docking process goes along as smoothly as possible.
Even though the stranger is most likely going to ruin any possibility of a smooth docking.
|written by Malkom on Aug 18, 2011 15:56|
|(OOC: It's fine, Mingamango. Also, one longish and hopefully exciting update post coming right up... note, you don't need to actually understand the UNIX commands in the first prompt. Just saying.)|
Control room, unknown rocket, somewhere in the Outer Fringes
Captain Awesome hauls off and punches the Zargon. Luckily it isn't stuck there very tight, and it slides rapidly down the ladder to thunk into something below. From the hatch comes a yell of pain and then some curses in a German accent.
The 'Captain', however, has already rushed through the hatch. It closes after him.
One level down
This large circular room is a scene of chaos. There are a number of dead Zargons scattered around, still carrying their weird alien weaponry. A laser rifle lies on the floor next to a man with a thick beard who is trapped under the Zargon that Captain Awesome punched, yelling curses in a thick German accent.
There is a sleek laptop computer on a sort of block of wall under one of the windows. It sports a black screen.
There is some sort of handgun on the floor near one of the dead Zargons.
There is a quantity of Zargon faceslime on Captain Awesome's punching hand.
Captain Awesome, having paid proper attention to closing the hatch - and rotated the big wheel attached to it to the "LOCK" position for good measure - continues down the ladder and takes a better look around, looking for, of all things, a pizza delivery ship.
He doesn't find one. But he does notice a large airlock-type door on the west wall.
Back in the control room
Colemak finds the docking controls near those blinking displays. He notices the prompts.
The first one reads,
Welcome to MUU.
# cd proj/ai
# cat pregoal > goal.gl
HAL9001 ready to execute primary directive.
|And the second one:|
Unknown ship 'LDPP-101' transmitting navigation coordinates 2153x7724x5619.
Accept and store in nav database? Y/N
|The Private looks at the docking controls, and realises that everything is pretty good. The LDPP's alignment seems to be a tad off, but since they don't have any fuel he can't compensate.|
|(Ooc: Oh, I know what pwd, cd, and cat are. I also know that's probably a custom BASH script... : P)|
Colemak pondered over both of the prompts, which one to take action first. He decided that the ship navigation coordinates were of more importance in this case, so he confirmed 'Y', and waited patiently for what was going to happen next.
|written by Jam on Aug 31, 2011 23:38|
|"Hey, an airlock! Luckily, I'm an expert airlock operator! I once saved an entire ship from evil aliens by opening the airlock, in an awesome way of course." Note, that may or may not have been a complete lie...|
Captain Awesome looks for a way to open the airlock and let the pizza delivery ship in...
|written by Malkom on Sep 02, 2011 01:08|
|Control room, weird rocket, somewhere in the Known Universe|
Colemak pushes the Y key on the keyboard belonging to the navigation prompt...
Unknown ship 'LDPP-101' transmitting navigation coordinates 2153x7724x5619.
Accept and store in nav database? Y/N y
Storing as Destination #87...
Returning to previous process...
*** SHIP CONTROL AND COMPUTERS PROGRAMMING INTERFACE ***
51 gigs free -- software v73.15
|(OOC: Colemak - being who you are, you know how to access the navigation database, control most of the ship's software and hardware systems, and write computer programs from this prompt. You can also get specs, schematics, floorplans, and user manuals from here. For storing anything you enter into or retrieve from the systems, there's a datacard slot next to the console.)|
One level down
Captain Awesome grins and soliloquizes the room at large about his skill with airlocks as he crosses to the door.
The man with the thick German accent curses at him, demanding instant assistance, and quick! I guess that guy doesn't like being ignored.
Captain Awesome, however, ignores him for the moment, as he's absorbed in looking at the airlock door. He finds a numeric keypad next to it; a small LCD above the pad reads, " * L O C K E D * ".
|written by Jam on Sep 08, 2011 20:26|
|Captain Awesome looks at the airlock a bit, then at the keypad... Hmm...|
Then, he realizes there was someone calling for help. (ooc: whoops...)
"Never fear! Captain Awesome will save you!"
And, he tries to do just that, by lifting the Zargon off the man.
|Colemak looked almost uncertain about what he could do, but let his understanding and logic flow in, and accessed the floorplans and schematics for the current vessel that he seemed to be on.|
He looked over at them, and decides the best thing to do would be to transfer them over to his PDA for future reference. Colemak takes a moment to check for crew logs, if there were any to begin with.
|written by Malkom on Oct 04, 2011 01:21|
|Floor CNT minus 1|
Captain Awesome rushes over to the German accented person, grabs the Zargon, and... Trying to show off again, eh? He heaves, but his hands slip on the still-slimy dead Zargon and he can't get any kind of a grip.
The bearded guy says something in German. It doesn't sound nice.
Private Colemak punches a command to access floor plans into the terminal.
|He keys in 'one'. It seems to be some sort of engine maintenance area, there are some tool cabinets and chemical tanks here as well.|
Two. This seems to be the living and recreational area. There's three stacks of bunk beds, some sort of monitor hooked to the ship's systems, a table, and what looks like a very large bookcase-cum-cabinet. There's also a Freeze-O-Matic refrigerator and an auto-cooker.
Three. Airlock access to space and to the docking port, a computer console, and-- is that a wall-embedded safe? They're quite rare these days, and this one seems to be hidden with no immediately obvious way to open or reveal it. A computer routine launcher tag has been attached to this part of the file.
Four. The control room. The file shows some sort of advanced device embedded into the center of the floor that's apparently not visible from outside. No activation tag this time though.
Deciding to keep all this for future reference, he hits TRANSFER DATA and selects his PDA from a list. It beeps, asking him to "confirm file transfer".
|└> last changed by Malkom on October 04, 2011 at 02:19|
|written by Jam on Oct 04, 2011 23:28|
|Seeing that lifting the Zargon off the man doesn't seem to be working, Captain Awesome steps back and tries to think of another solution...|
Aha! Brilliant! (took long enough)
Captain Awesome steps up to the Zargon, and tries to roll it off the man, instead of lifting it...
|written by Malkom on Oct 15, 2011 17:25|
|(OOC: Mini update of sorts)|
There is a thud that can be both heard and felt as the LDPP-101 docks (finally), followed by a hiss and a mechanical clunk.
Another console fires up and starts streaming technical gibberish: hex adresses, status reports, system logs, synchronization messages, and so forth. In here you can hear a lot of clunking, thumps, hisses, beeps, and so forth as the docking is finalized.
Captain Awesome stands back from the Zargon, his hands covered in slime, and starts to think. Meantime the bearded man gesticulates and berates him in German. It doesn't sound like nice German either.
Captain Awesome thinks some more. It's kind of hard with all this yelling, but finally it comes to him. What a truly amazing, ingenious idea! He hauls off and shoves the Zargon side-on as hard as he can. *clatter* He heeeeeaves, and almost does it, but the Zargon is heavy. Stepping back, he takes a few deep breaths and tries again. This time it works: the Zargon slides off of the bearded man, who is dressed in what was once an immaculate brown suit and is now... well. Rather less than immaculate, shall we say? Zargons are slimy, and this one was bleeding. Fun fact, their blood is purple and lumpy. Whoever knew?
A voice crackles over the speakers. "Good spacenoon, this is Captain Rogers of the LDPP-101. We are docked to transfer spare fuel to your ship as requested. Would you mind unlocking your outer and inner airlock doors so we can get in?"
|Colemak confirmed the transfer. Whilst waiting it, he takes attention to other matters, including the docking procedure.|
He begins to activate the controls for the airlock doors, unlocking it for the LDPP-101.
|written by Jam on Oct 31, 2011 23:06|
|"Uegh! Yuck, slime!"|
Captain Awesome immediately sets to work cleaning the slime off of him... We can't let anything spoil his awesome good looks, now can we?
|written by Malkom on Nov 02, 2011 21:26|
Colemak confirms the transfer and types in a command, ordering the airlocks to open. He gets this rather unhelpful little message...
Warning: airlock lockdown imposed. Unlock? Y
Enter your passcode: _
Captain Awesome wipes his hands on his Awesome pants, for lack of anything else, and promptly wishes he didn't. As well as a coating of slime, they also have a gob of Zargon blood. It's kind of lumpy and gives if you squeeze it.
Beard Guy ignores him and strides towards the notebook computer, turns it on and starts typing a string of commands into it.
(ooc: Yes, the passcode is available. It shouldn't be too difficult... *rubs hands together, smiling* And sorry for the delay... [insert lame excuse here])
|written by Jam on Nov 06, 2011 02:13|
|"Egh! Oh, disgusting!"|
Captain Awesome works even harder to clean the slime and blood off...
"I'll have to use all my awesomeness for this!"
|Colemak gave a bit of thought before beginning to key in some characters.|
"There's always an emergency password for these sorts of things," he remarks.
Keying it in, he confirms that he wishes for the opening of the airlock, and waits for the result to show up.