|I was thinking about trying to run a Noctis "pen and paper" with a home-built ruleset. Keeping to the feeling of Noctis of course.|
Would anyone be interested? Does anyone have suggestions?
|written by Jam on May 16, 2012 21:40|
|Sounds interesting! I don't know how the rules would work or what the objectives of the game would be, but I like the idea of trying to capture the feel of Noctis. Seems like it'd be a very unique RPG!|
|written by Gligar on May 16, 2012 22:20|
|It could be interesting. Of course, we'd need more info at some point.|
|written by Neuzd on May 16, 2012 23:13|
|Felisian roleplay is something I'm already very used at, so if you can make sense of your ideas and can translate your vision into an actual playable game, I'll be very interested in it : )|
|The rule set should be bland to allow for more creativity and exploration.|
And there wouldn't really be objectives, though I could improvise a story as we go.
Possibly just three attributes which convey bonuses to a handful of skills?
phy(sical), dex(terity), int(elligence)
Stalking(sneak), Melee, Piloting, Analysis, Acrobatics
Please tell me if you have ideas for more skills or even a completely different system. I'm open to ideas.
|written by Neuzd on May 17, 2012 12:31|
|I must say that I can't really imagine how a Noctis based RPG could work, so I'm relying on your intuitions to make the game work.|
One thing I can say is that if you think that using the Noctis DB could be interesting, or any kind of tools that uses those informations, I'd happily make the GOESXNET platform available....and myself to write the needed tools/scripts.
A restricted access area can be provided for the GM.
(Yes, I feel it's underused, OK? : P )
|I'll be a hopper. Of course, all my attributes start maxed, and I have every skill already, with the possible exception of piloting, since I can never seem to be able to activate any surface capsules. Also, I can time-travel and am psychic.|
*hop* *hop* *hop*
I suppose there would need to be a reason for multiple Felysians to be interacting with one another, rather than just wandering across the galaxy by themselves. Perhaps something involving an event that deactivates multiple drifters within the home system? I'm not sure Noctis is the easiest source material to base a forum game off of though. : P
|How about something a little off anything seen in the game or in canon, but not as far off as the movie.|
Perhaps a mysterious monolith is discovered with an engraved set of parsis coordinates, though i won't say much more as I don't want to ruin the mystery of my story before it starts.
Or I could just make it a game that just allows for me to make up crazier planets than the game itself, leaving there little interaction as in the usual game.
Or even better i could ask alex for advice. Maybe he'd have an idea or two...
Maybe Cryo's hopper is threatening the universe and you need to put an end to his evol reign.
|written by Chad on May 18, 2012 01:07|
|Would love to see a Noctis card game.|
I'll trade you five S00 for your fationic cannon!
|written by Malkom on May 18, 2012 23:52|
|I actually have a fudge ruleset and some dice that i colored in the circles of to make fudge dice somewhere around here.|
I'll look up the other one though.
|i haz title: speed-y-???-1|
|written by Speeder on May 19, 2012 11:16|
|I used to play a game based on fudge.|
I am pretty sure fudge hates me, I always ended getting negative dices...
|written by E_net4 on May 19, 2012 21:17|
That is an interesting idea. There are also many online time-based strategy games around, and making one Noctis-themed isn't completely unthinkable.
|written by Kristos on May 21, 2012 22:33|
|I think Noctis is PERFECT for a role playing thingy here. One, because it is (in a sense) ours. Two, because it surely won't be "just another RPG" as different as it is. We can certainly work a story in, though the atmosphere is typically lonely. There can be a limited form of communication, and some may choose to travel in pairs or groups, and some may choose to explore alone. I would rather make up a custom ruleset than borrow from existing ones, but I'm not against using some pre-fab ruleset.|
The main point of the game would be discovery. Curious galaxies and solar systems abound. Planets get described. Strange ruins are found. (Hold your breath) CAVES are explored. Mountains are climbed. New plant species, new ores. That all fits into the good ol' Noctis atmosphere.
But perhaps there could be encounters with dangerous wild beasts, or friendly sentient civilizations. Perhaps the players are unraveling their histories, and discover what past they have in common. Maybe there are some sort of puzzles to be solved and stories to unfold.