. /../Greetings/ 1
written by Theubiquitousanomaly on Oct 02, 2016 02:37
Hello fellow explorers. Just installed the community version (the original one had major frame rate issues , would take ages for the screen to move) an hour back and so far I'm loving it. I have to admit I heard about this game through NMS but I knew this would be far better. I do have a question , is there any way to adjust the sensitivity of the mouse ?
going nowhere fast...
written by Skinnymon on Oct 03, 2016 22:32
Welcome to our little anachronism...as I suppose that many from NMS look at Noctis; it being a DOS game with old style pixelated graphics, as opposed to bright and shiny and modern.

Actually, I am curious, what is it that made the game appealing to you? Is it because you are not bound by having to "play the game?" I am under the impression that was a large complaint about NMS. That there was not enough freedom to explore.


lost, not forgotten
written by Alex on Oct 09, 2016 16:25
Hello!

I don't know how Noctis compares to NMS because I never played the latter, so far, but I've seen gameplay videos and heard others saying it's not bad but lacks the "atmosphere" of Noctis. Personally, I was hoping the release of NMS would quench my feeling of guilt for never completing Noctis V, assuming it'd work as an excellent surrogate. But then heard so many complaints about NMS, so my guilt remained basically intact.

Damn.

Oh, I have no idea how to fine-tune DOS emulators so they'd change the sensitivity of mouse movements, sorry.
i haz title: speed-g-dof
written by Speeder on Oct 09, 2016 19:53
Alex, do you remember when we had that suggestion thread, and people would keep asking features you insisted you would never add, like combat, multiplayer, and whatnot?

Basically, NMS added all that, and is grindy... so all that you predicted about how bad Noctis would become if you added certain popularly requested features, you predicted correctly, NMS is bad exactly for having those features :/
lost, not forgotten
written by Alex on Oct 10, 2016 05:17
Speeder said:
Basically, NMS added all that, and is grindy... so all that you predicted about how bad Noctis would become if you added certain popularly requested features, you predicted correctly, NMS is bad exactly for having those features :/
Yep, I see what you mean, even though watching gameplay videos might be a little shallow to judge a game, I had the impression that starting on a random world with a crashed starship, and having to find a "hyperdrive plan" in order to build a hyperdrive sounded a bit cheesy. I mean, come on, you crashed there and you don't have a plan for how to repair or replace the hyperdrive?

And then the player finally takes off and finds space crowded with ships, whoa! I don't say it was aliens everywhere, but it was aliens everywhere! Too much social interaction...
krasnyj bibliotekar
written by Serpens on Oct 10, 2016 08:26
I'm sure the game could be fixed with mods. Just remove every single aspect of actual gameplay and you're left with a pretty great planet generator.
written by Cryoburner on Oct 10, 2016 08:27
I don't think the problem is necessarily that those features were added, but that they seem to have been added in less-than-optimal, half-implemented ways. No Man's Sky, as it was advertised during its development, made it sound like these features would be fully fleshed out, when in reality, they were kind of tacked on to provide the bare minimum to fulfill a checklist of things people might want to see in space games.

Like space trading games? We have space trading!
Like exploration games? We have exploration!
Like survival games? We have survival!
Like combat games? We have combat!

Having all those gameplay options could actually be a good thing, if they each felt polished and complete, and didn't adversely affect one another. But instead, the core gameplay elements of each of them were handled kind of poorly, and in a way that interferes with anyone trying to focus on one or another.

So as far as the Noctis-like exploration part of the game goes, you end up with the same resources found in plentiful amounts on the surface of every planet, along with the same tiny settlements, occupied by a lone member of the same three sentient species, the same kinds of ruins, crashed ships, supply crates and so on scattered about the surface of every single planet. Rather than providing a Noctis-like distress beacon to keep players from getting stranded on a desolate world without the required resources to leave, they just avoided making any worlds desolate or varied enough for that to occur. All planets end up cluttered with supplies and the same kinds of things that can be found on all other planets. They don't really feel all that unexplored or unique, since they've all been previously visited and occupied by the NPC races. Because of this lack of true variety, it doesn't take long for the game to get monotonous for many players, who end up seeing most of what the game has to offer in the first few hours, after which, the differences between worlds feel like little more than window dressings for the same grindy experience.

And Noctis can certainly get repetitive after some time as well, and most of its differences between worlds also come down to cosmetics. If anything, No Man's Sky clearly has a lot more variety in the kinds of things one could encounter on the surfaces of planets, however, the constant presence of objects and systems added for "gameplay" purposes can keep things feeling repetitive. Really though, things should be expected to be better seeing as Noctis was a free game that came out well over a decade ago, and didn't have a dozen or more people working on it. And of course, Noctis wasn't heavily-promoted for years prior to its release either, nor was it sold for the same price as big-budget games to raise people's expectations further. I'm sure if No Man's Sky had been released at a fraction of its price, it would have received much more universal praise, even with all its faults.

Oh, and hi theubiquitousanomaly! May your stay here be as ubiquitous as it is anomalous. : P
lost, not forgotten
written by Alex on Oct 10, 2016 09:33
Cryoburner said:
All planets end up cluttered with supplies and the same kinds of things that can be found on all other planets. They don't really feel all that unexplored or unique, since they've all been previously visited and occupied by the NPC races.
Yep, that's my worst problem with it: it seems you're never alone, never looking at something that you can reasonably assume nobody else ever looked at. Of course no real player eye might have seen that, but the presence of NPCs everywhere kind of spoils the whole concept of exploring an uncharted galaxy. Why... it looks pretty much charted and inhabited.
going nowhere fast...
written by Skinnymon on Oct 10, 2016 22:42
Alex said:
Why... it looks pretty much charted and inhabited.
I didn't do it! I swear!

What I was trying to point out with my earlier comment about NIV was about exploration only being a feature that makes NIV still look good. True, it is a bit "long in the tooth," but it still delivers. Yes, the basic scenery is repetitive, but with a little catnip imagination there is entertainment. And sure, I wished for "That-Which-Must-Not-Be-Mentioned," but I know (from experience) the difference between grand idea and implementing the same is the amount of time and desire available. (Maybe he meant next week.)

As far as No Man's Sky is concerned, it does seem a bit incongruous to see planets littered with crashed spacecraft parts. It really doesn't speak too well for the quality of the spacecraft they're using in that universe. Give me a good old quartz litterbox! [Though I have to admit I like what I see of the basic worlds and the Sporehoppers].

I mean, there is nothing wrong with Noctieliteminecrafochron, erm, NMS aside from the inability to be all things to all gamers perfectly. I only hope that the modifications will lead to making it enjoyable by allowing only the features that are wanted for different levels of play. Maybe they will next month.

**********************
Cryo said:
over a decade ago
Decade, hmph...NIV is like 16 years old, but who's counting? well...15 for me cd/pngs/Skinnymon/december5 (123 Kb)


lost, not forgotten
written by Alex on Oct 11, 2016 08:28
Skinnymon said:
well...15 for me cd/pngs/Skinnymon/december5 (123 Kb)
Wait, was that me 15 years ago, discovering there were only 52 weeks in a year?
Gosh, I was pretty new to the planet...
written by Cryoburner on Oct 11, 2016 12:32
Alex said:
We've got the very first planet in a Noctis Five screenshot. It's a barren dusty globe...
Barren, indeed. : D
going nowhere fast...
written by Skinnymon on Oct 11, 2016 20:03
Cryoburner said:
Alex said:
We've got the very first planet in a Noctis Five screenshot. It's a barren dusty globe...
Barren, indeed. : D
Can it be that it was all so simple then?
Or has time re-written every line?
If we had the chance to do it all again
Tell me, would we? Could we?

Mem'ries...



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. /../Greetings/ 1
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