   | |  | | Okay, this is a guide for newbies on how to find interesting bodies in the world of Noctis because I sure as hell had a lot of trouble with this at first.
First, a key to my abbreviations: Felysian - Planet supporting life Cloud-covered - Completely covered by clouds. Not a gas giant, though. Thin-atmo - Thin-atmosphere planet. Cratered - Craterized or creased planets. Rocky, no atmosphere. Brown dwarf - Substellar object, not consistent Gas giant - Not consistent, very large Icy - Made of ice
Okay.
1) Do NOT land on thin-atmo or cloud-covered planets/moons. Or if you do, do it sparingly. Although cloud-covered planets/moons can be interesting at times, both of these tend to be very dark and bleak and uninteresting on the surface most of the time.
2) When viewing a Felysian planet from space, note the following: The bright spirals are storms, and are generally not a good idea to land in if you want a picturesque scene. The dark blotches are bodies of water. The textured, lighter areas are bodies of land.
3) Felysian planets have four basic locations: Polar caps, bodies of water, bodies of land, and coastlines. Bodies of water are uninteresting, as are (most of the time) bodies of land. What you want to go for are coastlines and polar caps. You don't necessarily need to be all the way at the top/bottom row to be at a polar cap, but you do need to be fairly high up. To find a coastline, just find a body of water and land one pixel outside of it.
4) Don't bother going to runaway stars, grey giants, pulsars, white dwarfs, brown dwarfs, or blue dwarfs. These tend to contain few to no planets.
5) Stars holding the most planets tend to be blue giants and orange giants.
6) Multiple systems tend to be very interesting and incredible, just be prepared to travel long distances planet-to-planet.
7) Pressing the 'up' arrow on your keyboard while in the stardrifter will lift you up to the roof. When you're up on the roof, the game will run a lot more quickly. This can be extremely helpful when waiting to get from one planet to another, as it greatly speeds up the process.
8) When exploring Felysian worlds, be sure to land in at least three different places before leaving. Felysian worlds have very assorted climates in different places, and just because one place turned out to be uninteresting doesn't mean that others won't be interesting, either.
9) When landing on cratered planets/moons, a good idea is to find yourself an edge of a large crater to land on. These tend to yield interesting landscapes. Just be sure you land on the edge rather than the center.
10) The planets that have the most moons in general are brown dwarfs and gas giants. These can also have very nice, thick rings. | |  | |  |
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   | |  | | ![]()  | Estu kaami aftadai said: | | 1) Do NOT land on thin-atmo or cloud-covered planets/moons. | I happen to think these are actually some of the better planets to land on because of the interesting lighting effects on cloud covered planets.
 | Estu kaami aftadai said: | | 4) Don't bother going to runaway stars, grey giants, pulsars, white dwarfs, brown dwarfs, or blue dwarfs. These tend to contain few to no planets. | You just told them not to goto S06 stars 
And if you find a felisian planet around a S05, thats a interesting sight to see ^_^ | |  | |  |
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 | |  | | "Help! I've run out of lithium!"
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 | |  | | I meant, when you're trying to find something interesting 9_9. Come on, people :p | |  | |  |
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 | |  | | But what would be interesting is finding a Felysian planet around an S02, S10, or S11 planet. Unlikely, and some people say its not in the programming, but I believe its possible. | |  | |  |
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 | |  | | True, but this is a guide to having a greater chance of finding interesting things in a smaller amount of time, rather than having to go through 100 boring pulsars to find a felysian planet on the 101st. | |  | |  |
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| written by Kalliope on Feb 29, 2004 16:12 |
 | |  | | Indeed, leave the wild goose chases for later! A good beginner's guide for Felisian-planet hunting, Estu.
And what do you mean 'bodies of land' tend to be uninteresting? Or do you mean mountains? I've found a few grassland-type areas, which tend to be teeming with life and easy on the eyes.
I do concur about discouraging landing on cloud-covered planets early on, though. It's too easy to get lost from your drifter since they tend to be a) really dark and b) blur the cupola and its 'umbilical cord' beyond recognition. Even the coordinate system won't help you much. | |  | |  |
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   | |  | | "Indeed, leave the wild goose chases for later! A good beginner's guide for Felisian-planet hunting, Estu."
Thank you! 
"And what do you mean 'bodies of land' tend to be uninteresting? Or do you mean mountains? I've found a few grassland-type areas, which tend to be teeming with life and easy on the eyes."
I mean, it's generally better to land at coastlines rather than in the middle of continents. This is because some Felysian planets are extremely barren, but nevertheless have vegetation and such at coastlines. So it's more probable that you'll find something nice at a coastline. | |  | |  |
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   | |  | | Thing is, though, the coordinates are always reliable for finding the capsule. Just start heading toward 0,0.. unless you landed somewhere else, in which case you're screwed. But once you start heading there, you should eventually see just a faint glimpse or distorted line of the capsule (Better noticable with the visor down, although the line is easier to see with it up). Or the capsule itself, since that is usually easier to see. | |  | |  |
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 | |  | | Well...I found a felysian moon in a binary system...and I found planets (including one with clear mountains) in a runaway star system. Also found some interesting planets around a pulsar. Note that these were my first visits to each type (that I remember...been a while since I played...I was Angolodh for those who remember) | |  | |  |
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 | |  | | ![]()  | Rabek jeris said: | | Well...I found a felysian moon in a binary system...and I found planets (including one with clear mountains) in a runaway star system. Also found some interesting planets around a pulsar. Note that these were my first visits to each type (that I remember...been a while since I played...I was Angolodh for those who remember) | Why didn't you just log in with Angolodh? | |  | |  |
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 | |  | | Because it's been so long, and Angolodh is a name I very rarely use anymore *shrug* | |  | |  |
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| written by Premier on Apr 09, 2004 15:51 |
 | |  | | A few additions:
- Estu seems to reserve the term "interesting" exclusively for flora and fauna. I would like to point it out that there's also a lot of beauty in lifeless landscapes. For example, quartz planets can have beautiful scenery, and a lonely, tall pillar of rock emerging from the completely flat landscape of a thin-atmosphere world can also be very moving.
- Regarding thick-atmosphere planets, I have found that the darker a spot seems to be from space, the lighter it will be from the surface. Makes sense, since the dark spot means a low-albedo cloud which lets through more of the light down to the surface.
-A tip for sightseers: Sometimes on Felysian planets, you can find frozen archipelagos with dozens and hundreds of tiny islands protruding from a sea of ice. Try looking for them near the poles or on generally colder planets. | |  | |  |
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 | |  | | Mm? I wouldn't say so. I mentioned that multiple systems are interesting, as well as landing on the edge of a crater on a lifeless cratered planet. | |  | |  |
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 | |  | | ![]()  | EKA said: | | 5) Stars holding the most planets tend to be blue giants and orange giants. | ..and most importantly S09 stars - these are joung stars which are surrounded by gas clouds and dense debris-fields, and can have up to 80 worlds each (80 seems to be the limit of worlds in Noctis, though I'm still looking for the system with 81 worlds! ;-) )
But yup, nice thread.   | |  | |  |
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