|I don't think the problem is necessarily that those features were added, but that they seem to have been added in less-than-optimal, half-implemented ways. No Man's Sky, as it was advertised during its development, made it sound like these features would be fully fleshed out, when in reality, they were kind of tacked on to provide the bare minimum to fulfill a checklist of things people might want to see in space games.|
Like space trading games? We have space trading!
Like exploration games? We have exploration!
Like survival games? We have survival!
Like combat games? We have combat!
Having all those gameplay options could actually be a good thing, if they each felt polished and complete, and didn't adversely affect one another. But instead, the core gameplay elements of each of them were handled kind of poorly, and in a way that interferes with anyone trying to focus on one or another.
So as far as the Noctis-like exploration part of the game goes, you end up with the same resources found in plentiful amounts on the surface of every planet, along with the same tiny settlements, occupied by a lone member of the same three sentient species, the same kinds of ruins, crashed ships, supply crates and so on scattered about the surface of every single planet. Rather than providing a Noctis-like distress beacon to keep players from getting stranded on a desolate world without the required resources to leave, they just avoided making any worlds desolate or varied enough for that to occur. All planets end up cluttered with supplies and the same kinds of things that can be found on all other planets. They don't really feel all that unexplored or unique, since they've all been previously visited and occupied by the NPC races. Because of this lack of true variety, it doesn't take long for the game to get monotonous for many players, who end up seeing most of what the game has to offer in the first few hours, after which, the differences between worlds feel like little more than window dressings for the same grindy experience.
And Noctis can certainly get repetitive after some time as well, and most of its differences between worlds also come down to cosmetics. If anything, No Man's Sky clearly has a lot more variety in the kinds of things one could encounter on the surfaces of planets, however, the constant presence of objects and systems added for "gameplay" purposes can keep things feeling repetitive. Really though, things should be expected to be better seeing as Noctis was a free game that came out well over a decade ago, and didn't have a dozen or more people working on it. And of course, Noctis wasn't heavily-promoted for years prior to its release either, nor was it sold for the same price as big-budget games to raise people's expectations further. I'm sure if No Man's Sky had been released at a fraction of its price, it would have received much more universal praise, even with all its faults.
Oh, and hi theubiquitousanomaly! May your stay here be as ubiquitous as it is anomalous. : P