. /L.in.o.l.e.u.m./Lino Ray Tracer/ MESSAGE #61860
written by Barebones on Jul 17, 2005 11:13
He he... nice.

I wonder if, instead of subsuming one sphere into the next, a new feature 'spline of revolution' could be added (a Bezier path with a circular section; radius might vary along). Normals should (methink) be as easy or hard to calculate as for the sphere case. The only drawback is that your worm won't have ring segments (unless the radius variations maikes it so).

And BTW, you did change your library to construct 3-D Beziers, in order to do that picture. Didn't you?
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. /L.in.o.l.e.u.m./Lino Ray Tracer/ MESSAGE #61860
10769, 9 queries, 0.020 s.this frame is part of the AnyNowhere network