   | |  | | Personally, I think the best way start with this project is not to present ideas, but to start to get serious. Peek was right: Twilight isn't going anywhere until people start to get organized. The project needs a team, and that team is going to need a leader; a dictator who isn't afraid to make though decisions, and stand by those no matter what.
Further, laymen like myself need to be kept out of the development process; of course the team should listen to the community, but it should not be run by it. In the end, it is the team (and foremost, the Dictator)that has to decide what is right and wrong for this project, and while the community can and should propose and suggest, it should not control anything in any real manner.
The members of the team, meanwhile, would have to get dedicated to the project; each must have a job to do, and if the person cannot do his job, or do it sufficiently, he would need to be kicked out. It sounds brutal, and it is, but I believe it is only way for Twilight to ever become more than glorified "future Noctis ideas" thread.
The question is not wether or not this community should do it, but wether or not it can. I know for a fact that nothing as orderly as a game can be created out of chaos; and letting the comunity take care of every decision is chaos. It is simply physics: if we keep inserting entropy, entropy is what we are going to get. Without order, no work will get done, while too much order isn't good either.
It is time to decide if we are really going to do this; because as it is now, I highly doubt we are ever going to see anything practical arise from the Twilight Project. Sure, we might get a few loosely-tied proof-of-concept demonstrations and tests and whatnot, but I don't think we will get a full fledged gaming experience any time soon. | |  | |  |
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